Radio Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, -22, D:1) a rat corpse (skeletalised by now) (6, -13, D:1) a +0 helmet (8, -17, D:1) a +0 sling (8, -12, D:1) a +0 club (9, -12, D:1) a bat corpse (skeletalised by now) (10, -41, D:1) a +0 club a goblin skeleton (14, -38, D:1) a ball python skeleton (21, -27, D:1) a bat corpse (skeletalised by now) (26, -51, D:1) a +0 dagger (35, -33, D:1) a jackal corpse (skeletalised by now) (36, -33, D:1) a +0 whip a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, -40, D:1) a +0 mace (46, -14, D:1) a +0 leather armour (47, -13, D:1) a +0 leather armour (48, -31, D:1) a +2 plate armour of willpower (49, -43, D:1) 5 stones a kobold skeleton (50, -32, D:1) a rat corpse (skeletalised by now) (50, -18, D:1) a +0 trident of venom (55, -43, D:1) a +0 pair of boots (58, -38, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (1, -5, D:2) a rat corpse (skeletalised by now) (5, 12, D:2) a +0 club (7, -11, D:2) a potion of moonshine (13, -8, D:2) a +0 spear (14, 4, D:2) a +0 club a stone (15, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (16, -7, D:2) an adder corpse (skeletalised by now) (17, -8, D:2) a ball python corpse (skeletalised by now) (20, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 5, D:2) 2 atropa-tipped darts (22, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (22, 1, D:2) a +0 club a rat corpse (skeletalised by now) (23, -25, D:2) a +0 dagger a kobold corpse (skeletalised by now) (23, -5, D:2) a +0 club (32, 17, D:2) a +4 club a +0 robe (32, 20, D:2) a +0 helmet (33, 4, D:2) a +0 short sword 2 stones a +0 dagger (34, 3, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, -6, D:2) a hobgoblin skeleton (44, -2, D:2) an adder skeleton (44, 5, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, 12, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (4, 18, D:3) 4 datura-tipped darts a kobold corpse (skeletalised by now) (19, 1, D:3) a +0 ring mail (27, 6, D:3) a +0 plate armour (30, 19, D:3) a hobgoblin skeleton (31, -1, D:3) a large rock (34, 1, D:3) 7 stones (34, 37, D:3) a bat skeleton (36, 45, D:3) a rat corpse (skeletalised by now) (37, 35, D:3) a +0 plate armour (39, 3, D:3) 3 stones (39, 4, D:3) 4 atropa-tipped darts (41, 26, D:3) a +0 club Level 4 of the Dungeon [Shop] Niuzau's Weapon Shoppe a +0 quarterstaff (70 gold) a +0 quarterstaff (70 gold) a +0 war axe (49 gold) 4 javelins (168 gold) a +0 falchion (42 gold) 2 silver javelins (252 gold) 4 large rocks (84 gold) the +10 flail of Dishonour {protect, Bane rPois rF+ rC+} (1111 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +3 heavy quarterstaff (364 gold) (0, 0, D:4) a +0 mace (9, -28, D:4) a +0 rapier (10, -31, D:4) a +0 dagger (31, -22, D:4) a +0 club a goblin skeleton (34, -24, D:4) a hobgoblin skeleton (34, -3, D:4) a hound corpse (skeletalised by now) (35, -14, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (36, -20, D:4) a +0 spear (36, -17, D:4) a +0 club a goblin skeleton (39, -25, D:4) a +0 hand axe (39, 0, D:4) a howler monkey corpse (skeletalised by now) (39, 7, D:4) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (41, -22, D:4) a quokka skeleton (44, -2, D:4) a +0 dagger 3 stones (46, 11, D:4) a +0 whip (53, -14, D:4) a +0 dagger 4 stones (55, -27, D:4) a +0 ring mail (57, -22, D:4) a +0 vampiric whip a stone a kobold corpse (skeletalised by now) Level 5 of the Dungeon (7, -35, D:5) a +0 whip a +0 whip a +0 flail a gnoll corpse (skeletalised by now) (9, -2, D:5) a +0 robe (17, -13, D:5) a +0 falchion (22, -19, D:5) a +0 spear (22, -13, D:5) a +0 club a gnoll corpse (skeletalised by now) (23, -31, D:5) the +10 hand axe of Tealef {vamp, *Noise rC+ Will+ Dex+2} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (24, -14, D:5) a +0 spear a gnoll corpse (skeletalised by now) (25, -12, D:5) a +0 spear a gnoll corpse (skeletalised by now) (31, -26, D:5) a +0 leather armour (46, -16, D:5) a +0 hand axe (51, -14, D:5) a +0 giant club an ogre skeleton (53, -12, D:5) 3 poisoned darts (73, -34, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (2, -25, D:6) a +0 short sword a +0 robe (3, -26, D:6) a +0 war axe a +0 robe (3, -25, D:6) a +1 falchion of electrocution a +0 robe (4, -27, D:6) a +5 battleaxe of freezing a +0 robe (4, -25, D:6) a +0 scimitar a +0 robe (6, -19, D:6) 3 boomerangs (20, -28, D:6) a +0 giant club (25, -35, D:6) a +0 mace (29, -34, D:6) a potion of moonshine (30, -25, D:6) 3 boomerangs (31, -25, D:6) a +0 robe (46, -29, D:6) a +0 dagger a +0 chain mail a +0 whip an orc skeleton (46, -28, D:6) a +0 dagger a +0 robe an orc skeleton (47, -23, D:6) a +0 short sword Level 7 of the Dungeon (0, 38, D:7) a +0 dagger a +0 robe an orc corpse (1, 44, D:7) a +0 dagger (4, -2, D:7) an inkwell talisman (23, 31, D:7) the +8 lajatang of Hihita {flame, *Rage Fly rC++ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (39, 29, D:7) a +0 quarterstaff a +7 sling of freezing a +2 ring mail of fire resistance (47, 7, D:7) a +0 kite shield (50, 16, D:7) a +0 short sword an orc corpse (skeletalised by now)