Radio Level 1 of the Dungeon (6, 14, D:1) a +0 club (12, 20, D:1) a bat skeleton (13, 10, D:1) a +0 dagger (13, 21, D:1) a hobgoblin skeleton a frilled lizard skeleton (19, 14, D:1) a hobgoblin corpse (skeletalised by now) (33, 8, D:1) a +0 dagger (35, 29, D:1) a +1 ring mail of cold resistance (39, 8, D:1) a +0 club (44, 15, D:1) a +0 dagger (45, 26, D:1) a +0 dagger (54, 11, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 1, D:2) an adder corpse (skeletalised by now) (7, -17, D:2) a +0 whip (12, -21, D:2) a +0 pair of boots (12, -11, D:2) a bat corpse (12, -6, D:2) an adder skeleton (15, 12, D:2) a rat skeleton (16, 10, D:2) a +0 dagger a +0 sling (20, 13, D:2) a +0 mace (21, -31, D:2) a +0 ring mail (46, -21, D:2) a +0 club the felid corpse of Radio a ribbon worm corpse (46, -20, D:2) a +0 halberd (49, -17, D:2) a parchment of Summon Ice Beast (55, -22, D:2) a potion of curing