Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12969714771912510267 17 Radio the Digger (level 2, 0/19 HPs) Began as a Formicid Earth Elementalist on Sept 27, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:29 (898 turns). Radio the Digger (Formicid Earth Elementalist) Turns: 898, Time: 00:01:30 Health: 0/19 AC: 2 Str: 12 XL: 2 Next: 80% Magic: 1/5 EV: 11 Int: 14 God: Gold: 42 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec + (33%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -1) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, electricity resistance, sturdy frame 1, initially attractive 1, ephemeral shield a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} x - a scroll of amnesia e - a scroll of silence {unknown} Potions g - a potion of magic A - a potion of attraction M - a potion of mutation Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 0.8 Conjurations + Level 4.7 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 28% 2d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 14% N/A 10% 3 Stone Arrow Conj/Erth 18% 3d8 22% 3 Momentum Strike Conj/Tloc 4% 3d8 30% 2 Brom's Barrelling Bould Conj/Erth 9% 2d4 58% 4 Petrify Alch/Erth 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You are resistant to electric shocks. (rElec) Your movements are slightly less encumbered by armour. (ER -2) You sometimes pull newly seen creatures towards you. A shield forms around you when casting spells or using Invocations. (SH +7) Message History You encounter a bat. The blast of sand hits the rat. You kill the rat! You encounter an adder. The adder is attracted toward you. The blast of sand misses the adder. The adder bites you. The bat leaves your sight. The blast of sand misses the adder. You block the adder's attack. You encounter a goblin. It is wielding a +0 club. The adder bites you. You are poisoned. The adder poisons you! The blast of sand misses the adder. You feel sick. The adder bites you. You block the adder's attack. You are out of magic! You are out of magic! You closely miss the adder. You feel sick. The adder bites you. The bat leaves your sight. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. The adder is moderately wounded. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You die... .. ####### .. #.....# #. #.###.# # ,. #.# #.# #..##### .# #.# #.# #...[.## #.# #.# #.#########..##..# #.# #.#......@.S.g.># #.# #.#.############# #.# #.....# #.# ####### #.# ####.# ...†.# ###### You could see an adder and a goblin. Vanquished Creatures A dart slug (D:2) An endoplasm (D:1) A hobgoblin (D:2) 3 quokkas (D:1) 4 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 3 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radio the Formicid Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Reached skill level 4 in Earth Magic 176 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 257 | D:1 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 257 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 259 | D:1 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 259 | D:1 | Lost mutation: You are vulnerable to heat. (rF-) [potion of | mutation] 259 | D:1 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 259 | D:1 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 259 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 259 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 898 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, darby_backdoor_grove D:2: layout_basic, st_stairs_9 Skill XL: | 1 | ---------------+----+----- Earth Magic | 4 | 4.7 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Conjurations | | 0.8 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Sandblast || 23 Drink: Attraction || 1 Cancellation || 1 Mutation || 2 Curing || 1 Heal wounds || 1 Might || 1 Read: Amnesia || 1 Armour: Robe || 6 Dodge: Dodged || 2 Block: Other || 3