Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 96340745989369944 0 Radio the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Sept 27, 2026. Got out of the dungeon alive. The game lasted 00:00:16 (1 turns). Radio the Magician (Djinni Hedge Wizard) Turns: 1, Time: 00:00:16 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations - Level 3.3 Forgecraft - Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Radio the Djinni Hedge Wizard. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. You need no library to learn spells. You have escaped! ...# .# #..# ..# #..###..# #.......# #.>..... #..... #...# #.@.# .............# .............# .............# ############## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radio the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Radio set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, serial_aquarium, aquarium_bridge_long_joined [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_1, aquarium_window_2, aquarium_view_2c, aquarium_pool_2, minivault_4