Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15168458483485332564 44 Radio the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Sept 27, 2026. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (521 turns). Radio the Magician (Djinni Conjurer) Turns: 521, Time: 00:01:34 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 28 EV: 1 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the orc! You encounter a rat. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; a +0 ring mail; an orc corpse Sigmund comes into view. The magic dart hits Sigmund but does no damage. Sigmund shouts! You hear an angry hiss. Sigmund barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) You encounter a ball python. Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund. Sigmund is moderately wounded. The ball python hisses angrily. The searing ray misses Sigmund. Sigmund hits you from afar with a +0 scythe. The ball python barely misses you. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The searing ray hits Sigmund. Sigmund is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ###.#.#.#.#. #........... #.#.#.#.#.## # #..........# #. # #.#.#<#.#.### #..# # #........... #... #..#.##.#.#.#.#.## #... #....@.S.........# #### #.##@#.#.#.#.## #...######)####### #.########.)))..). #.........######## #########.# #. #.# #. #.# #. #.# ##. #.######.# You could see Sigmund and a ball python. Vanquished Creatures Robin (D:2) An adder (D:2) A dart slug (D:2) 2 orcs (D:2) An endoplasm (D:1) 5 hobgoblins A ball python (D:1) A frilled lizard (D:2) 11 goblins A rat (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radio the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Radio set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 131 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 143 | D:1 | You are sucked into a shaft and drop 1 floor! 308 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 308 | D:2 | Learned a level 1 spell: Summon Small Mammal 322 | D:2 | Encountered Robin 332 | D:2 | Killed Robin 366 | D:2 | Encountered Sigmund 521 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_ring, darby_harvest_season D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_shop_real_fake_doors, grunt_ministairs_10, st_stairs_9, uniq_sigmund, uniq_robin, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 63 Searing Ray || 3 Armour: Robe || 11 Dodge: Dodged || 5