Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18055533483400690382 154 Radio the Apothecary (level 5, -1/35 HPs) Began as a Demonspawn Alchemist on Sept 28, 2026. Slain by a jelly (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:18 (2539 turns). Radio the Apothecary (Demonspawn Alchemist) Turns: 2539, Time: 00:05:18 Health: -1/35 AC: -1 Str: 8 XL: 5 Next: 13% Magic: 8/8 EV: 11 Int: 19 God: Gold: 223 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . (100%) a - +4 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +1 toga "Victory" {*Victory Int+1 Slay+1 Clar} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... f - amulet of chemistry Stlth ++ d - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: clarity @: corroded (-4), wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 223 gold pieces. Inventory: Hand Weapons a - a +4 dagger (weapon) Armour e - the +1 toga "Victory" (worn) {*Victory Int+1 Slay+1 Clar} (You found it on level 2 of the Dungeon) *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Int+1: It affects your intelligence (+1). Slay+1: It affects your accuracy & damage with ranged weapons and melee (+1). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. Magical Staves g - a staff of conjuration Jewellery d - a ring of see invisible (worn) f - an amulet of chemistry (worn) Talismans b - a medusa talisman c - a sanguine talisman h - an inkwell talisman Wands d - a wand of digging (7) Scrolls i - a scroll of identify x - a scroll of amnesia N - a scroll of noise g - a scroll of fog b - 2 scrolls of blinking Potions g - a potion of magic C - 2 potions of cancellation c - a potion of curing Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations + Level 5.9 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 76% 1d3 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 44% 2d8 6% 2 Olgreb's Toxic Radiance Alch 36% N/A 14% 4 Apportation Tloc 2% N/A 17% 1 Summon Small Mammal Summ 4% N/A 17% 1 Mephitic Cloud Conj/Alch/Air 16% N/A 21% 3 Gloom Hex/Necr 2% N/A 45% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 45% 3 Ozocubu's Armour Ice 1% N/A 45% 3 Teleport Other Tloc 1% N/A 45% 3 Sticky Flame Fire/Alch 19% 2d6 45% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History An endoplasm is nearby! You feel a surge of power! Poisonous fumes billow around the endoplasm! The endoplasm is poisoned. You hit the endoplasm. You kill the endoplasm! No target in view! You now have 223 gold pieces (gained 15). You start to feel less resistant. Your resistance to elements expires. You encounter a hobgoblin. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! No target in view! You encounter a jelly. Found an escape hatch in the ceiling. The helpless jelly fails to defend itself. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly barely misses you. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hit the jelly. Your hands burn! The acid corrodes you! The jelly is heavily wounded. The jelly hits you. You are splashed with acid. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are too injured to fight recklessly! You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly closely misses you. You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. The jelly hits you. You die... ###.## .# # .. #. #. ##.#### .....# # #..#.# #. ##..#J# #. #...#@# #### #..#.#.#.# ...### #..#.#.#.# .....# #........# ...#.#######.##### #............# ####.######### .....# ###### You could see a jelly. Vanquished Creatures An orc priest (D:3) A sleepcap (D:3) 2 gnolls (D:3) An adder (D:3) 2 dart slugs 2 ribbon worms (D:2) 8 orcs 5 hobgoblins 3 jackals (D:1) 3 quokkas (D:1) 5 ball pythons 3 bats 5 endoplasms 8 frilled lizards 5 goblins 3 kobolds 8 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radio the Demonspawn Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 93 | D:1 | Found Leek Qya's Armour Shop. 189 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 189 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 325 | D:1 | Found a faded altar of an unknown god. 556 | D:1 | Reached skill level 4 in Alchemy 976 | D:2 | Reached XP level 3. HP: 15/24 MP: 2/6 1011 | D:2 | Found the +0 toga "Victory" {*Victory Clar} 1017 | D:2 | Got the +0 toga "Victory" {*Victory Clar} 1844 | D:3 | Reached skill level 5 in Alchemy 1844 | D:3 | Reached XP level 4. HP: 20/30 MP: 7/7 2392 | D:3 | Reached XP level 5. HP: 20/35 MP: 1/8 2539 | D:3 | HP: 1/35 [acid (5)] 2539 | D:3 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, ebering_ecumenical_altar_sacrificial, serial_shops, shop, minmay_misc_feat_pillars D:2: layout_basic, st_stairs_9, minivault_14, minmay_small_reverse_x D:3: layout_loops_cross, minitemple Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 4 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 97 | 22 || 119 Melee: Unarmed | 8 | || 8 Dagger | 89 | 22 || 111 Cast: Poisonous Vapours | 41 | 24 || 65 Drink: Curing | 1 | || 1 Cancellation | 1 | || 1 Enlightenment | 1 | || 1 Heal wounds | 1 | || 1 Lignification | 1 | || 1 Moonshine | | 1 || 1 Resistance | | 1 || 1 Read: Identify | 4 | || 4 Stab: Sleeping | 8 | 3 || 11 Distracted | 2 | || 2 Armour: Robe | 48 | 26 || 74 Dodge: Dodged | 75 | 15 || 90