Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file.

Game seed: 18227411933999970340

11 RadioactiveJOE the Conjurer (level 2, 0/21 HPs)
             Began as a Human Wanderer on Mar 29, 2025.
             Frozen to death by an endoplasm (5 damage)
             ... on level 3 of the Dungeon.
             The game lasted 00:04:50 (508 turns).

RadioactiveJOE the Conjurer (Human Wanderer)         Turns: 508, Time: 00:04:51

Health: 0/21       AC:  3    Str: 10    XL:     2   Next: 29%
Magic:  3/3        EV: 11    Int: 16    God:    
Gold:   30         SH:  0    Dex: 10    Spells: 2/3 levels left

rFire   . . .        a - +0 club
rCold   . . .        (no shield)
rNeg    . . .        c - +0 robe
rPois   .            j - +0 helmet
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   +            (no ring)
HPRegen 0.23/turn    (no ring)
MPRegen 0.08/turn

%: no passive effects
@: no status effects
A: explore regen
a: no special abilities


You were on level 3 of the Dungeon.
You visited 1 branch of the dungeon, and saw 3 of its levels.

You collected 30 gold pieces.

Inventory:

Hand Weapons
 a - a +0 club (weapon)
Missiles
 h - 4 stones
 i - 2 poisoned darts
Armour
 c - a +0 robe (worn)
 j - a +0 helmet (worn)
Wands
 d - a wand of flame (6)
Scrolls
 f - a scroll of noise {unknown}
 g - a scroll of fog {unknown}
 l - a scroll of vulnerability {unknown}
 m - a scroll of identify
Potions
 b - a potion of heal wounds
 e - a potion of enlightenment {unknown}


   Skills:
 * Level 1.4 Fighting
 * Level 0.8 Maces & Flails
 + Level 2.2 Dodging
 - Level 1.0 Stealth
 - Level 1.0 Spellcasting
 - Level 3.1 Conjurations
 - Level 1.0 Air Magic
 - Level 1.0 Evocations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Shock                 Conj/Air       28%        1d4       10%         1

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Static Discharge         Conj/Air       14%        3-4/arc   16%         2
 Mercury Vapours          Alch/Air       4%         N/A       28%         2
 Flame Wave               Conj/Fire      5%         2d5       77%         4
 Fulminant Prism          Conj/Alch      2%         3d5       77%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (3/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You regain HP and MP as you explore.

Message History

The ribbon worm bites you!
* * * LOW HITPOINT WARNING * * *
The ribbon worm closely misses you.
You climb upwards.
There is a stone staircase leading down here.
Blink to where?
Press: ? - help, Dir - move target
Okay, then.
Casting: Shock (safe; 10% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't know that spell.
You can't go up here!
You can't go up here!
You climb downwards.
There is a stone staircase leading up, spattered with blood here.
Blink to where?
Press: ? - help, Dir - move target
An endoplasm, a ribbon worm and a giant cockroach come into view.
Found a leather armour.
As you read the scroll of blinking, it crumbles to dust.
The endoplasm quivers.
There is a stone staircase leading down here.
You can't go up here!
The endoplasm freezes you.
You are frozen.
You climb downwards.
There is a stone staircase leading up here.
You completely miss the endoplasm.
The endoplasm freezes you.
You are frozen.
The endoplasm freezes you.
You are frozen.
* * * LOW HITPOINT WARNING * * *
You barely miss the endoplasm. The endoplasm hits you.
* * * LOW HITPOINT WARNING * * *
You hit the endoplasm.
The endoplasm is severely wounded.
The endoplasm freezes you.
You are frozen.
You die...

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You could see an endoplasm.

Vanquished Creatures
  3 bats (D:1)
  An endoplasm (D:1)
  2 goblins (D:1)
  A hobgoblin (D:1)
  2 frilled lizards (D:1)
  3 rats (D:1)
12 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | RadioactiveJOE the Human Wanderer began the quest for the
                  | Orb.
     0 | D:1      | RadioactiveJOE set off with the following items: a +0 club,
                  | a potion of heal wounds, a +0 robe, a wand of flame (6);
                  | and the following spell memorised: Shock; and the following
                  | spells available to memorise: Static Discharge, Mercury
                  | Vapours, Flame Wave, Fulminant Prism.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 2/2
   173 | D:1      | Reached XP level 2. HP: 17/21 MP: 3/3
   508 | D:3      | Frozen to death by an endoplasm

Illustrated notes

Levels and vault maps discovered:
D:1:      ncdulo_lavacross, layout_loops_ring
D:2:      layout_rooms, uniq_natasha
D:3:      layout_basic, nicolae_qazlal_style_of_elements,
          mainiacjoe_overflow_concentric_impassable, ebering_ghost_rock_garden,
          serial_shops, shop

Action                     || total
---------------------------++-------
  Melee: Club              ||    41
   Cast: Shock             ||     8
    Use: Scroll            ||     2
   Stab: Sleeping          ||     1
 Armour: Robe              ||    21
  Dodge: Dodged            ||    34