RadioactiveJOE Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (3, -16, D:1) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (3, -12, D:1) a jackal skeleton (4, -17, D:1) a +0 short sword (5, -12, D:1) a jackal skeleton (5, -1, D:1) a frilled lizard skeleton (17, -5, D:1) a bat skeleton (18, -11, D:1) a +0 whip (21, -1, D:1) a ball python skeleton (25, -1, D:1) a frilled lizard corpse (skeletalised by now) (28, 4, D:1) a +0 spear (33, -28, D:1) a frilled lizard skeleton (34, -13, D:1) a frilled lizard skeleton (34, -6, D:1) a +0 short sword (45, -30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -12, D:2) a +0 mace a +0 ring mail a jackal corpse (skeletalised by now) (9, -6, D:2) a jackal corpse (skeletalised by now) (12, -13, D:2) 3 javelins (14, -12, D:2) a jackal skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Mehirar's Magic Scroll Shoppe (Shop contents are unknown) [Shop] Sauhiok's Antique Weapon Shoppe a +0 glaive (117 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (1386 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 war axe (63 gold) a +0 trident (63 gold) a +0 rapier (72 gold) a +3 quarterstaff of draining (435 gold) a +0 great mace (117 gold) a +0 short sword (54 gold) (0, 0, D:5) a potion of heal wounds (4, -4, D:5) a +0 robe (7, -6, D:5) the +1 buckler "Gaatsunn" {^Contam +Inv Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. +Inv: It lets you turn invisible. ^Contam: It causes magical contamination when unequipped. (unseen) (7, -5, D:5) a +0 pair of boots