RaduinOmen Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 3, D:1) a +0 chain mail (9, -16, D:1) a +0 dagger (14, 32, D:1) a hobgoblin corpse (skeletalised by now) (19, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 16, D:1) a ball python skeleton (26, 28, D:1) a +0 mace (28, -13, D:1) a hobgoblin skeleton (31, -4, D:1) a +0 leather armour (32, -4, D:1) a rat corpse (skeletalised by now) (33, 30, D:1) a hobgoblin skeleton (37, -11, D:1) a bat skeleton (38, -7, D:1) a ball python skeleton (38, 12, D:1) a bat skeleton (39, 16, D:1) a ball python skeleton (42, -14, D:1) a quokka skeleton (43, -14, D:1) a +0 club a ball python skeleton a goblin skeleton (44, -15, D:1) a +0 club a kobold skeleton (46, -12, D:1) a jackal skeleton (47, -14, D:1) a parchment of Gloom (47, -12, D:1) a jackal skeleton (47, -11, D:1) a jackal skeleton (50, -8, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) the inkwell talisman of the Demon Prince {-Tele Harm +Inv SInv} [inkwell talisman] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. SInv: It lets you see invisible. (13, 2, D:2) a quokka skeleton (14, 10, D:2) a ring of magical power (15, -22, D:2) a +0 hand axe (15, -15, D:2) a ball python corpse (19, -20, D:2) a +0 club (29, -26, D:2) a +0 whip a kobold corpse