Raedim Level 1 of the Dungeon (0, 0, D:1) 3 stones (2, -8, D:1) a +0 plate armour (2, -5, D:1) a quokka corpse (skeletalised by now) (4, 8, D:1) a +0 dagger (5, -21, D:1) a +0 dagger (10, -28, D:1) a +0 short sword 5 stones (16, -23, D:1) a ball python corpse (skeletalised by now) (19, 11, D:1) a +1 hand axe of venom (19, 15, D:1) 2 stones (25, 6, D:1) a +0 club (28, -17, D:1) a +0 quarterstaff (29, -16, D:1) a +0 club a goblin skeleton (33, 14, D:1) a frilled lizard corpse (skeletalised by now) (34, -7, D:1) a +0 club (45, -3, D:1) a +0 chain mail (46, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (52, -24, D:1) a ball python corpse (skeletalised by now) (64, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip of flaming (0, 4, D:2) a +0 short sword a kobold skeleton (1, 18, D:2) a ball python corpse (skeletalised by now) (9, -1, D:2) the +8 dagger of Wrongful Imprisonment {flame, Will+ Str-3 Dex+6} Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). (10, 3, D:2) a +0 scale mail (10, 42, D:2) an inkwell talisman (10, 47, D:2) 8 stones (11, 4, D:2) a bat corpse (skeletalised by now) (11, 46, D:2) a +0 short sword 2 stones a kobold skeleton (14, 44, D:2) 5 stones (15, 48, D:2) the +0 pair of boots of Puterr {rC+ rCorr Str-4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (16, 43, D:2) a +0 buckler (16, 44, D:2) a +0 robe (17, 38, D:2) a +0 pair of gloves (17, 42, D:2) a +0 dagger a +1 dagger of protection a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (18, 37, D:2) a +0 dagger (18, 38, D:2) a quokka corpse (skeletalised by now) (19, 41, D:2) a +0 club (24, 33, D:2) a +0 dagger (28, 7, D:2) a +0 mace (38, 40, D:2) a potion of moonshine (48, 8, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Tutsobb's Antique Weapon Shoppe the +1 hand axe "Killer Klown's Doom" {flame, rF- rN+ Str+4 Int+2} (462 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). a +0 hand axe (51 gold) a +0 war axe (59 gold) a +0 short sword (51 gold) the +5 lajatang of Defiance {venom, rElec rF++ MP+7 Str-5} (1337 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. MP+7: It affects your magic capacity (+7). Str-5: It affects your strength (-5). a +0 flail (59 gold) a +0 sling (25 gold) a +2 heavy hand axe (295 gold) a +0 club (8 gold) a +0 rapier (93 gold) [Shop] Dimpyam's Weapon Shoppe a +0 falchion (33 gold) a +0 long sword (38 gold) 4 stones (4 gold) a +5 arbalest of flaming (445 gold) a +0 club (5 gold) a +0 spear (33 gold) (0, 7, D:3) a +0 spear (2, 21, D:3) Sif Muna's Guide on the Commander Spells Type Level a - Summon Small Mammal Summoning 1 (unseen) (10, 27, D:3) a +0 ring mail (13, 8, D:3) a ball python corpse (skeletalised by now) (15, 29, D:3) a ball python corpse (skeletalised by now) (19, 30, D:3) a +0 great sword (20, -2, D:3) a quokka corpse (skeletalised by now) (22, 16, D:3) 6 stones (24, 28, D:3) a +0 lajatang (25, -2, D:3) a +0 scale mail (25, 9, D:3) a bat skeleton (25, 44, D:3) a +0 mace (32, -2, D:3) a +0 trident (35, 35, D:3) a hobgoblin skeleton (36, 33, D:3) a frilled lizard skeleton (39, 36, D:3) a rat skeleton (41, 32, D:3) a +0 dagger (41, 33, D:3) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (42, 31, D:3) a +0 club a goblin corpse (skeletalised by now) (43, 32, D:3) a +0 club a goblin corpse (skeletalised by now) (51, 34, D:3) a rat skeleton (52, 16, D:3) a bat skeleton (58, 9, D:3) a bat skeleton (58, 12, D:3) a +0 short sword (59, 26, D:3) a frilled lizard skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 scimitar (3, -5, D:4) a +0 club a goblin corpse (skeletalised by now) (3, 38, D:4) a +0 dagger (6, -17, D:4) a +0 ring mail (18, 46, D:4) a +0 robe (23, 6, D:4) 7 stones (23, 10, D:4) 3 stones (27, 7, D:4) 5 stones (30, 10, D:4) a large rock (34, 30, D:4) a +0 giant club an ogre skeleton (34, 44, D:4) a +0 club (39, 4, D:4) 6 poisoned darts (41, -11, D:4) a +0 spear a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (41, 38, D:4) a +0 hand axe (41, 39, D:4) a +0 club (41, 40, D:4) a +0 spear (41, 41, D:4) a +0 dagger (41, 42, D:4) a +0 dagger (42, -10, D:4) a +0 club (42, -9, D:4) a +0 club (43, -9, D:4) a +0 dagger (44, -10, D:4) a +0 club (46, -10, D:4) a +0 scythe a +0 robe the human skeleton of Sigmund (59, 9, D:4) a +0 whip a kobold skeleton Level 5 of the Dungeon (0, 0, D:5) 5 stones (1, -8, D:5) a +0 pair of gloves (23, 2, D:5) a +0 rapier (31, 2, D:5) a +0 spear a gnoll skeleton (32, -3, D:5) a +0 spear a gnoll skeleton (32, 1, D:5) a +0 halberd (33, -15, D:5) a +0 ring mail (33, -4, D:5) a hound skeleton (52, 5, D:5) a black bear skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (11, 7, D:6) a +1 whip of freezing a +0 robe (19, 3, D:6) a +0 scale mail (23, 39, D:6) a +0 scale mail (26, 9, D:6) an adder skeleton (31, 36, D:6) a hound skeleton (39, 5, D:6) a +0 arbalest (45, 19, D:6) a bullfrog corpse (skeletalised by now) (46, 34, D:6) a +0 club a +0 falchion a +0 mace (46, 36, D:6) a +0 club an orc skeleton (47, 34, D:6) a +0 club a +0 ring mail an orc skeleton (55, 36, D:6) a +0 club a +0 ring mail (63, 32, D:6) a +0 sling Level 7 of the Dungeon (0, 0, D:7) a +0 giant club an ogre corpse (0, 2, D:7) a +0 heavy mace (still there?) a +0 scale mail (still there?) (1, 2, D:7) a +0 short sword a +0 plate armour an orc corpse (2, 3, D:7) a +0 dagger a +0 robe an orc corpse (15, -7, D:7) a +0 short sword a +0 leather armour (20, -29, D:7) 6 stones (21, -29, D:7) a +0 trident (28, -17, D:7) a +0 leather armour (29, -21, D:7) a water moccasin corpse (skeletalised by now) (35, -18, D:7) a +4 trident of draining a +0 robe an orb of mayhem (38, -22, D:7) 3 stones (42, -8, D:7) a +0 dagger an orc corpse (skeletalised by now)