Raedim Level 1 of the Dungeon (0, 0, D:1) 6 stones (2, -9, D:1) a rat corpse (skeletalised by now) (16, -26, D:1) a +0 short sword (20, -26, D:1) a rat corpse (skeletalised by now) (20, 13, D:1) a ball python corpse (skeletalised by now) (24, -11, D:1) a +0 leather armour (25, -3, D:1) a +0 dagger (27, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (29, -5, D:1) a hobgoblin skeleton (31, -22, D:1) a bat skeleton (31, 0, D:1) a +0 dagger (32, -12, D:1) a +0 club (35, -23, D:1) a +0 club (37, -24, D:1) a hobgoblin corpse (skeletalised by now) (37, -23, D:1) a frilled lizard skeleton (51, 10, D:1) a +0 club Level 2 of the Dungeon (7, 0, D:2) a hobgoblin skeleton (12, 26, D:2) 4 stones a +0 club (20, 8, D:2) a +0 barding (21, -10, D:2) a +0 dagger (22, -4, D:2) a hobgoblin corpse (skeletalised by now) (22, 1, D:2) a +0 leather armour (29, 4, D:2) a +1 antimagic dagger (31, 21, D:2) a jackal corpse (skeletalised by now) (32, 21, D:2) a +1 dagger of electrocution a goblin corpse (skeletalised by now) (36, -11, D:2) the inkwell talisman of Mysticism {+Inv rN+ Int+3} [inkwell talisman] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (38, -10, D:2) an adder corpse (39, 3, D:2) a +0 leather armour Level 3 of the Dungeon