Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 13802600939652460473 87 Raedim the Conjurer (level 4, -3/35 HPs) Began as a Draconian Conjurer on Nov 2, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (1806 turns). Raedim the Conjurer (Draconian Conjurer) Turns: 1806, Time: 00:02:57 Health: -3/35 AC: 5 Str: 10 XL: 4 Next: 28% Magic: 2/7 EV: 10 Int: 20 God: Gold: 88 SH: 0 Dex: 6 Spells: 7/8 levels left rFire . . . c - +7 dagger "Maahibuf" {holy, rC++ Dex-3} rCold + + + (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... d - ring of protection from cold Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - the +7 dagger "Maahibuf" (weapon) {holy, rC++ Dex-3} (You found it on level 2 of the Dungeon) rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). Jewellery d - a ring of protection from cold (worn) Scrolls e - a scroll of identify f - a scroll of brand weapon g - a scroll of vulnerability Skills: + Level 1.4 Fighting + Level 2.4 Dodging + Level 2.5 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll! The gnoll is severely wounded. The gnoll barely misses you. x2 Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll closely misses you. The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear. You die... ### ########.## # ##########.........#.? #....@)j......#......# #.########.##(.....).. #.# #.####......# ##### #.# #.# ##...#.# ##...###.# #.# ##.##.# #.....##.########.# #.# .. #..............##.. ..# . #.....########..... ### . ##..†## ### You could see a gnoll. Vanquished Creatures Jessica (D:2) 3 gnolls (D:2) An adder (D:2) 3 ribbon worms (D:2) A giant cockroach (D:1) 3 hobgoblins A quokka (D:1) 3 ball pythons 2 bats (D:1) 7 endoplasms A frilled lizard (D:1) A goblin (D:1) 5 kobolds 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raedim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 131 | D:1 | Found a faded altar of an unknown god. 378 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/5 1034 | D:2 | Identified the +7 dagger "Maahibuf" {holy, rC++ Dex-3} 1304 | D:2 | Noticed Jessica 1309 | D:2 | Killed Jessica 1310 | D:2 | Reached skill level 1 in Fighting 1310 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/6 1735 | D:2 | Reached XP level 4. HP: 35/35 MP: 4/7 1802 | D:2 | HP: 1/35 [gnoll/+0 club (3)] 1806 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Dodging | 2 | 2.4 Fighting | 1 | 1.4 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Dagger | 21 | 2 || 23 Tailslap | 2 | || 2 Cast: Magic Dart | 74 | 14 || 88 Use: Scroll | 2 | 1 || 3 Potion | | 1 || 1 Armour: Skin | 28 | 12 || 40 Dodge: Dodged | 25 | 12 || 37