Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 12641001998038493241 (custom seed) 9 Raedim the Conjurer (level 2, 0/22 HPs) Began as a Draconian Conjurer on Dec 11, 2025. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (151 turns). Raedim the Conjurer (Draconian Conjurer) Turns: 151, Time: 00:00:37 Health: 0/22 AC: 4 Str: 9 XL: 2 Next: 6% Magic: 0/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. You aren't carrying anything. Skills: + Level 0.3 Fighting + Level 0.4 Axes + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the kobold but does no damage. The hobgoblin closely misses you. The kobold closely misses you. Magic courses through your body. The hobgoblin hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (100% to hit) The magic dart hits the kobold. You kill the kobold! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The endoplasm closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ##....... ####.### #............# #D#.#*# #.......(....# ###.#### #..... ......# #^#..#D# +...## #.....# ####.### #....# #.....# #D#.#^# #....###....# ###.### #.....†#)...# #D#.#^# ####...##.'.J@.# #####.### #....††.###....# #X#...#*# #.......# #....# ###.##### #.......# #....###X#.#X# #.......# #.....####.### ####.......# #.....###...###### ...........# #.......'.>.'....# ...........# ####...##...####.# .....####### ###.###### You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raedim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Noticed an ice dragon 0 | D:1 | Noticed an ice dragon 1 | D:1 | Noticed an ice dragon 2 | D:1 | Noticed an ice dragon 4 | D:1 | Noticed a golden dragon 4 | D:1 | Noticed an ice dragon 6 | D:1 | Noticed an orb of fire 7 | D:1 | Noticed a tentacled monstrosity 9 | D:1 | Noticed a tentacled monstrosity 11 | D:1 | Noticed a shadow dragon 11 | D:1 | Noticed an orb of fire 13 | D:1 | Noticed a golden dragon 15 | D:1 | Noticed an iron dragon 15 | D:1 | Noticed a tentacled monstrosity 17 | D:1 | Noticed an iron dragon 17 | D:1 | Noticed a tentacled monstrosity 19 | D:1 | Noticed an orb of fire 19 | D:1 | Noticed a tentacled monstrosity 21 | D:1 | Noticed an iron dragon 148 | D:1 | Reached XP level 2. HP: 2/22 MP: 3/5 150 | D:1 | HP: 1/22 [endoplasm (2)] 151 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, minmay_bisected Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.3 Axes | | 0.4 Dodging | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 10 Tailslap || 2 Punch || 1 Cast: Magic Dart || 14 Use: Potion || 1 Armour: Skin || 23 Dodge: Dodged || 13