Dungeon Crawl Stone Soup version 0.34-a0-2102-g9c19a917d8 (webtiles) character file. Game seed: 18114659826573605560 60 Raedim the Grave Robber (level 3, -1/28 HPs) Began as a Revenant Necromancer on Jan 26, 2026. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 3 of the Dungeon. The game lasted 00:05:06 (1722 turns). Raedim the Grave Robber (Revenant Necromancer) Turns: 1722, Time: 00:05:07 Health: -1/28 AC: 4 Str: 11 XL: 3 Next: 82% Magic: 5/6 EV: 11 Int: 16 God: Gold: 83 SH: 0 Dex: 9 Spells: 4/6 levels left rFire . . . (100%) - Claws rCold + . . (50%) (no offhand) rNeg + + + (0%) d - +2 robe "Jeuphabb" {rCorr} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: enkindled A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - the +9 long sword of Terror {heavy, rElec rC+ Dex+3} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Armour b - a +0 robe d - the +2 robe "Jeuphabb" (worn) {rCorr} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Wands e - a wand of paralysis (10) Scrolls c - a scroll of noise {unknown} e - 4 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of immolation {unknown} k - a scroll of vulnerability {unknown} Potions d - a potion of haste {unknown} f - a potion of attraction {unknown} Skills: + Level 1.1 Fighting + Level 2.1 Dodging + Level 2.6 Stealth + Level 1.2 Unarmed Combat + Level 2.3 Spellcasting + Level 0.3 Conjurations + Level 4.2 Necromancy + Level 0.6 Ice Magic + Level 0.5 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 b - Kinetic Grapnel Frge 64% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 72% 2d12 1% 2 Vampiric Draining Necr 36% 2d8 1% 3 Volatile Blastmotes Fire/Tloc 32% 2d12 16% 3 Animate Dead Necr 15% N/A 34% 4 Iskenderun's Battlesphe Conj/Frge 2% 2d7 88% 4 Curse of Agony Necr 15% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Sigmund barely misses you. You bump into the rock wall. Sigmund laughs darkly. Sigmund hits you but does no damage. You closely miss Sigmund. Sigmund is moderately wounded. You closely miss Sigmund. Sigmund is moderately wounded. Sigmund hits you with a +0 scythe. You barely miss Sigmund. Sigmund is moderately wounded. You feel less confused. Sigmund hits you but does no damage. You scratch Sigmund but do no damage. Sigmund is moderately wounded. You closely miss Sigmund. Sigmund is moderately wounded. Sigmund closely misses you. You scratch Sigmund but do no damage. Sigmund is moderately wounded. Sigmund closely misses you. Your flames flare with remembrance! You completely miss Sigmund. Sigmund is moderately wounded. You barely miss Sigmund. Sigmund is moderately wounded. Sigmund screams, "Die, monster!" Sigmund closely misses you. You scratch Sigmund. Sigmund is moderately wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of willpower (moderately wounded, chance to affect: 22%) Sigmund resists with almost no effort. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #########.## #...$@@....# #.#######.... #.# . #.# #.# #.# #[# #.# #.# You could see Sigmund. Vanquished Creatures An adder (D:2) 3 orcs (D:3) 4 endoplasms A hobgoblin (D:1) A quokka (D:2) 5 ball pythons A frilled lizard (D:2) 5 goblins 3 kobolds 2 rats (D:2) 26 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:2) An orc (D:3) A hobgoblin (D:1) A quokka (D:2) 4 ball pythons 3 bats 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 3 rats 19 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raedim the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 183 | D:1 | Reached XP level 2. HP: 20/22 MP: 1/5 775 | D:2 | Reached skill level 1 in Unarmed Combat 775 | D:2 | Learned a level 1 spell: Kinetic Grapnel 775 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 775 | D:2 | Reached XP level 3. HP: 24/27 MP: 3/6 974 | D:2 | Identified the +9 long sword of Terror {heavy, rElec rC+ | Dex+3} 1132 | D:2 | Reached skill level 1 in Fighting 1299 | D:3 | Identified the +2 robe "Jeuphabb" {rCorr} 1694 | D:3 | Encountered Sigmund 1722 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_basic, nicolae_the_louvre D:2: layout_rooms, serial_corexii_hall, corexii_hall_statues_s, chequers_hall_statues_wall_a, corexii_hall_statues_x D:3: layout_loops_ring, hex_tiny, minmay_goblin_kobold_house, uniq_terence, uniq_sigmund, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.1 Unarmed Combat | 1 | 1.2 Fighting | 1 | 1.1 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 0.3 Necromancy | | 4.2 Ice Magic | | 0.6 Earth Magic | | 0.5 Action || total ---------------------------++------- Attack: Normal || 118 Melee: Dagger || 13 Unarmed || 105 Punch || 1 Cast: Soul Splinter || 43 Ability: Enkindle || 1 Evoke: Wand of paralysis || 4 Drink: Magic || 1 Stab: Sleeping || 2 Armour: Robe || 88 Dodge: Dodged || 91 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1719 | 1692 | 27 | 292 | 1028 | 3 | 573.0 | Dungeon | 1719 | 1692 | 27 | 292 | 1028 | 3 | 573.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 720 daAuts D:2: 572 daAuts D:3: 427 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+