Seeded DCSS version 0.34-a0-2102-g9c19a917d8 (webtiles) character file. Game seed: 18114659826573605560 (custom seed) 2 Raedim the Grave Robber (level 1, 0/14 HPs) Began as a Revenant Necromancer on Jan 26, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (96 turns). Raedim the Grave Robber (Revenant Necromancer) Turns: 96, Time: 00:00:23 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.1 Fighting + Level 0.0 Long Blades + Level 1.8 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 14% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The goblin hits you with a +0 dagger. The kobold closely misses you. You closely miss the kobold. The kobold is heavily wounded. The goblin hits you with a +0 dagger. The kobold closely misses you. A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. The kobold hits you with a +0 dagger. Your soul wisp touches the kobold. The goblin misses you. You hit the kobold. You kill the kobold! The goblin hits you with a +0 dagger. Your soul wisp barely misses the goblin. You miss the goblin. The goblin closely misses you. Your soul wisp touches the goblin. You are out of magic! You hit the goblin. You kill the goblin! No target in view! A bat comes into view. The bat leaves your sight. A hobgoblin is nearby! Things that are here: a +0 dagger; 3 stones The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You closely miss the hobgoblin. Your soul wisp touches the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is almost dead. Your soul wisp touches the hobgoblin but does no damage. The hobgoblin hits you. You die... # ............ ## #.#############.#### ..#....#............... ..####............#... #..#..)).....##..#... #...#....#....###.##. #....).#.#.....#.... #.##.*.....#....##.... #..g@...#.#.....##..# .......###......#......# ....... .....#b......## ....... ##...##........# ...#... ..### #...<.... .. .... .. ##........ . ..#.. .. #....#...# .#.#.. #...#...## #.......## You could see a hobgoblin (ally target) and a friendly soul wisp (summoned). Vanquished Creatures 2 goblins (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) 1 creature vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raedim the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 96 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_basic, nicolae_the_louvre Action || total ---------------------------++------- Attack: Normal || 15 Melee: Dagger || 15 Cast: Soul Splinter || 6 Armour: Robe || 15 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 60 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 60 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 96 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+