Dungeon Crawl Stone Soup version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 8959007124045414152 20 Raedim the Grave Robber (level 2, 0/22 HPs) Began as a Revenant Necromancer on Jan 28, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:18 (394 turns). Raedim the Grave Robber (Revenant Necromancer) Turns: 394, Time: 00:01:19 Health: 0/22 AC: 2 Str: 11 XL: 2 Next: 58% Magic: 3/5 EV: 11 Int: 14 God: Gold: 7 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . (100%) - Claws rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.8 Fighting + Level 2.0 Dodging + Level 2.5 Stealth + Level 0.8 Unarmed Combat + Level 2.1 Spellcasting + Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 7% 2 Vampiric Draining Necr 13% 2d6 13% 3 Scorch Fire 2% 2d5 34% 2 Animate Dead Necr 13% N/A 41% 4 Curse of Agony Necr 13% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The rat is moderately wounded. The jackal bites you but does no damage. Your soul wisp misses the jackal. The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your soul wisp misses the jackal. Okay, then. Your soul wisp closely misses the quokka. The rat attacks as it pursues you! The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, chance to affect: 63%) The rat resists with significant effort. The jackal closely misses you. The rat barely misses you. The jackal barely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, chance to affect: 63%) Your soul wisp disappears in a puff of smoke! A fragment of the rat's soul is dislodged from its body. The rat looks weaker. The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Your soul wisp closely misses the rat. You barely miss the rat. The rat is moderately wounded. The jackal closely misses you. The rat bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the rat. The rat dies! The jackal attacks as it pursues you! The jackal closely misses you. Your soul wisp barely misses the jackal. The jackal attacks as it pursues you! The jackal bites you. You die... #####.........# #...# #.# ...##.........# #...##########.# ...##.........# #...##.........# ...##.........# #...##.######### ...# .........# #...##.#### ...#######.#######...##....# .....................#####.# .......÷.................#.# .......)........@...#....#.# ....######..#...h.#.#.####.# [...# #.#.r.*.#.#......# ....# #....†###.######## ....# ####..# #.# ....# #..# #.# ....# #..# #.# ....# #!.# #.# ....# #..# You could see a quokka, a jackal (ally target) and a friendly soul wisp (summoned). Vanquished Creatures A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A jackal (D:1) A ball python (D:1) 2 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raedim the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 84 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 392 | D:1 | HP: 1/22 [jackal (2)] 394 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, glass_columns_a, chequers_serial_rivers_marsh Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.8 Stealth | | 2.5 Unarmed Combat | | 0.8 Spellcasting | | 2.1 Necromancy | | 4.1 Action || total ---------------------------++------- Attack: Normal || 55 Melee: Unarmed || 55 Cast: Soul Splinter || 15 Stab: Sleeping || 1 Armour: Robe || 55 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 393 | 393 | 0 | 0 | 285 | 1 | 393.0 | Dungeon | 393 | 393 | 0 | 0 | 285 | 1 | 393.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 393 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+