Raedim Level 1 of the Dungeon (0, 0, D:1) 6 boomerangs (1, 2, D:1) a +0 dagger (9, 18, D:1) a hobgoblin corpse (skeletalised by now) (14, -4, D:1) a frilled lizard corpse (skeletalised by now) (18, -3, D:1) 5 poisoned darts (20, -10, D:1) a +0 leather armour (20, 24, D:1) a +0 leather armour (20, 26, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -6, D:1) a +0 club (36, -3, D:1) a bat skeleton (47, 9, D:1) a +0 club a goblin corpse (skeletalised by now) (48, 1, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 26, D:2) a +0 dagger (4, 10, D:2) a +0 robe (14, 50, D:2) a +0 leather armour (18, 52, D:2) a parchment of Passwall (23, 42, D:2) a ball python corpse (skeletalised by now) (26, 20, D:2) a +0 club (26, 31, D:2) a bat corpse (skeletalised by now) (28, 37, D:2) a +0 dagger (35, 26, D:2) a +0 dagger a goblin corpse (skeletalised by now) (44, 29, D:2) an adder skeleton (45, -5, D:2) a rat corpse (skeletalised by now) (47, 6, D:2) a ball python skeleton (47, 12, D:2) a +0 leather armour (47, 22, D:2) a +0 club (59, 38, D:2) a +0 dagger of venom a +2 robe of fire resistance the human corpse of Jessica (skeletalised by now) (64, 3, D:2) a +0 club Level 3 of the Dungeon [Shop] Roeje's Armour Shoppe a +0 ring mail (56 gold) the +7 plate armour of Vatemn {Archery, ^Drain Dex+4} (907 gold) ^Drain: It drains your maximum health when unequipped. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 leather armour (28 gold) the +2 robe of Rurinigg {Rampage rF- Int+3 SInv} (299 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 cloak (63 gold) a +0 cloak (63 gold) the +0 cloak of the Kraken {+Inv Dex+3 Air} (425 gold) +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. It cannot be enchanted further. a +2 robe of willpower (250 gold) a +0 ring mail (56 gold) an orb of mayhem (154 gold) (5, -19, D:3) a +0 ring mail (6, 7, D:3) a +0 short sword (8, -24, D:3) a +0 chain mail (10, -14, D:3) a +0 whip (14, 5, D:3) a bat corpse (skeletalised by now) (19, -17, D:3) a bat skeleton (26, -8, D:3) a +0 quarterstaff (34, -22, D:3) a +0 flail (34, -21, D:3) a +0 dagger a +0 robe a +1 short sword of flaming an orc corpse (skeletalised by now) (35, -21, D:3) a +0 short sword an orc corpse (skeletalised by now) (36, -20, D:3) a frilled lizard corpse (skeletalised by now) (41, 14, D:3) a +0 dagger (42, -15, D:3) a +0 dagger (46, -13, D:3) a rat skeleton (47, -13, D:3) a hobgoblin skeleton (59, -5, D:3) a +0 robe Level 4 of the Dungeon (4, 9, D:4) a +0 club a goblin corpse (5, 28, D:4) 12 gold pieces (5, 29, D:4) 19 gold pieces (6, 28, D:4) 14 gold pieces (6, 30, D:4) 13 gold pieces (8, 24, D:4) a hobgoblin corpse (16, 13, D:4) a parchment of Sandblast