Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15830066245405979938 35 Raedim the Chiller (level 3, -1/28 HPs) Began as a Revenant Ice Elementalist on Sept 19, 2026. Slain by a scorpion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:05 (835 turns). Raedim the Chiller (Revenant Ice Elementalist) Turns: 835, Time: 00:03:06 Health: -1/28 AC: 2 Str: 11 XL: 3 Next: 16% Magic: 0/6 EV: 11 Int: 22 God: Gold: 61 SH: 0 Dex: 9 Spells: 4/6 levels left rFire . . . (100%) - Claws rCold + . . (50%) c - orb {Mesmerism} rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: on mesmerism cooldown A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 short sword Armour a - a +0 robe (worn) c - an orb of mesmerism (worn) Jewellery b - a +6 ring of intelligence (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of heal wounds {unknown} Skills: + Level 1.2 Fighting + Level 2.1 Dodging + Level 2.7 Stealth + Level 2.3 Spellcasting + Level 4.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 92% 1d9 1% 1 b - Foxfire Conj/Fire 8% 2x1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 46% 1d7 6% 3 Ozocubu's Armour Ice 23% N/A 6% 3 Slow Hex 8% N/A 14% 1 Summon Ice Beast Ice/Summ 12% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History The quokka barely misses you. The scorpion misses you. You scratch the scorpion. The scorpion is heavily wounded. The quokka closely misses you. The scorpion closely misses you. The quokka bites you. The scorpion stings you. You scratch the scorpion but do no damage. The scorpion is heavily wounded. The quokka bites you. The scorpion barely misses you. You scratch the scorpion. The scorpion is heavily wounded. The quokka bites you but does no damage. The scorpion misses you. You scratch the scorpion. The scorpion is heavily wounded. The quokka closely misses you. The scorpion stings you. Okay, then. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 100% to hit) You freeze the scorpion. The scorpion is severely wounded. You scratch the scorpion but do no damage. The scorpion is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. You scratch the scorpion but do no damage. The scorpion is severely wounded. The quokka barely misses you. The scorpion barely misses you. The quokka closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You scratch the scorpion but do no damage. The scorpion is severely wounded. The quokka barely misses you. The scorpion barely misses you. You barely miss the scorpion. The scorpion is severely wounded. The quokka closely misses you. The scorpion stings you. You die... #..# .... ##..## ##..# #....###.#># #.#.#......# .#####.#.##.....# # ............###.#####.# ......<...#####.......# ######.#.......>......# #.#.####...@r..#.# #.#.# #...s..## #.#...........# #†######......# #.# #......# #.# ###.#.## #.# #. .# #.# #. .# #.# You could see a scorpion and a quokka. Vanquished Creatures Natasha (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:1) 5 kobolds 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raedim the Revenant Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 480 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 624 | D:1 | Found a faded altar of an unknown god. 817 | D:2 | Encountered Natasha 819 | D:2 | Encountered a scorpion 824 | D:2 | Killed Natasha 825 | D:2 | Reached skill level 1 in Fighting 825 | D:2 | Learned a level 1 spell: Foxfire 825 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 825 | D:2 | Reached XP level 3. HP: 15/28 MP: 2/6 833 | D:2 | HP: 1/28 [scorpion (6)] 835 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, fountainhead, chequers_serial_rivers_room_b, interstate_on_off D:2: layout_loops_ring, uniq_natasha, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.2 Stealth | | 2.7 Spellcasting | | 2.3 Ice Magic | | 4.6 Action || total ---------------------------++------- Attack: Normal || 19 Spellclaws || 9 Melee: Unarmed || 28 Cast: Freeze || 18 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 22