Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17626802690224168110 (custom seed) 36 Raedim the Conjurer (level 3, 0/28 HPs) Began as a Draconian Conjurer on Sept 26, 2026. Slain by Sigmund ... wielding a +0 scythe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:54 (1719 turns). Raedim the Conjurer (Draconian Conjurer) Turns: 1719, Time: 00:02:54 Health: 0/28 AC: 5 Str: 9 XL: 3 Next: 19% Magic: 4/6 EV: 11 Int: 20 God: Gold: 95 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - alchemy staff of Lessuece {rPois Stlth+ Tloc Alch} rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... b - ring of flight Stlth +++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: flying A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Magical Staves a - the alchemy staff of Lessuece (weapon) {rPois Stlth+ Tloc Alch} (You acquired it on level 1 of the Dungeon) [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. Jewellery b - a ring of flight (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} Skills: + Level 1.0 Fighting + Level 0.3 Staves + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations + Level 0.3 Alchemy + Level 0.3 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 54% 4 Dispel Undead Necr 2% 3d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Sigmund is moderately wounded. The magic dart hits Sigmund but does no damage. Sigmund is moderately wounded. The magic dart hits Sigmund. Sigmund is moderately wounded. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear some strange, mumbled words. You are confused. Something hits you! You bump into the rock wall. Something hits you! You bump into the rock wall. You bump into the rock wall. Something hits you but does no damage. You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Something hits you but does no damage. You miss something. Something hits you but does no damage. It was a potion of curing. You feel better. d -> c - a potion of curing You barely miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something. Something hits you. * * * LOW HITPOINT WARNING * * * You feel better. Something hits you but does no damage. You miss something. You miss something. You tail-slap something. Something hits you. * * * LOW HITPOINT WARNING * * * You closely miss something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * You hit something. Something hits you. You die... ############ #..........## ######...........# #......<..# #...# #.####.#### #... #.#######..# #........{.# #.# #.#.#.##..@# #.# #..####..........# #.# ........#.#.##รท.######.# #.#####.....##......##.# #.#####.#.#####.###.##.# #..#..........#.# #.##.# #...............# #.##.# #..#.#.#..###...# #....# #......#...##...# #..### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:2) 6 hobgoblins A quokka (D:1) 3 ball pythons 5 bats 2 frilled lizards (D:1) 2 kobolds (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raedim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 240 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 357 | D:1 | Identified a scroll of acquirement 357 | D:1 | Acquired the alchemy staff of Lessuece {rPois Stlth+ Tloc | Alch} 466 | D:1 | Found Okaeng's Armour Emporium. 478 | D:1 | Identified the scarab talisman of the Other World {Str+4 | Dex+2} 902 | D:1 | Learned a level 2 spell: Searing Ray 1371 | D:2 | Reached XP level 3. HP: 26/27 MP: 0/6 1529 | D:2 | Reached skill level 1 in Fighting 1697 | D:2 | Encountered Sigmund 1719 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, serial_shops, nicolae_shop_statue_plus D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Staves | | 0.3 Spellcasting | | 2.2 Conjurations | | 4.2 Alchemy | | 0.3 Evocations | | 0.3 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Unarmed || 2 Staff || 11 Tailslap || 1 Cast: Magic Dart || 59 Drink: Curing || 2 Read: Acquirement || 1 Armour: None || 20 Dodge: Dodged || 14