RagByTheBag Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a +0 dagger (7, -42, D:1) a +0 dagger (10, -29, D:1) a +0 dagger (13, -45, D:1) a frilled lizard skeleton (13, -32, D:1) a +0 short sword a kobold skeleton (13, -24, D:1) a +0 war axe (14, -27, D:1) a bat corpse (skeletalised by now) (16, -11, D:1) a +0 leather armour (17, -32, D:1) a +0 sling (17, -22, D:1) a +0 club (18, -22, D:1) a bat skeleton (21, -40, D:1) a +0 dagger (21, -14, D:1) a +0 dagger (33, -38, D:1) a ball python skeleton (33, -5, D:1) a +0 chain mail (35, -11, D:1) a +0 war axe (37, -42, D:1) a hobgoblin corpse (skeletalised by now) (37, -1, D:1) 4 poisoned darts (38, -34, D:1) a hobgoblin corpse (skeletalised by now) (41, -18, D:1) a +0 short sword (45, -35, D:1) a rat corpse (skeletalised by now) (55, -18, D:1) a frilled lizard skeleton Level 2 of the Dungeon [Shop] Eshreub's Weapon Boutique a +0 whip (32 gold) a +0 dagger (26 gold) a +0 battleaxe (130 gold) a +0 club (6 gold) the +5 sling of the Valley {freeze, rN+ Int+5} (642 gold) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 spear (39 gold) a +0 spear (39 gold) a +2 dagger of speed (234 gold) a +0 lajatang (195 gold) a +0 sling (19 gold) a +0 spear (39 gold) 5 poisoned darts (39 gold) (12, -13, D:2) a rat corpse (skeletalised by now) (22, -18, D:2) a +0 leather armour (22, -5, D:2) a rat skeleton (25, 8, D:2) a +0 rapier (29, -13, D:2) a hobgoblin corpse (skeletalised by now) (38, -3, D:2) 5 boomerangs (48, -26, D:2) a +0 robe (50, -2, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 leather armour of Toutot {^Drain Str+5} (1390 gold) ^Drain: It drains your maximum health when unequipped. Str+5: It affects your strength (+5). It cannot be enchanted further. the +10 whip of Liekhycs {freeze, rF+} (6850 gold) rF+: It protects you from fire. It cannot be enchanted further. the +4 ring mail "Ugaen" {rN+ Str+4} (4360 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the +2 leather armour of Conscience {Rampage ^Drain rC+ Will+} (2600 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. the cold staff of Anger {*Slow rPois rC+ Stlth+ Necro Ice} (3900 gold) [staff of cold] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +2 robe "Losont" {-Tele rF++ Int+5} (3890 gold) -Tele: It prevents most forms of teleportation. rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +2 dagger of the Shore {heavy, rN++ rCorr Int+2 Stlth+} (4370 gold) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Vasuxole" {rN+ MP+9} (3120 gold) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). the conjuration staff of Doubt {rC+ Str+2 Conj} (4320 gold) [staff of conjuration] rC+: It protects you from cold. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. the alchemy staff of Goloocvi {rPois Will+ Alch} (3760 gold) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. the fire staff of War {^Fragile rF+ rN+++ Dex-2 Fire} (4320 gold) [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. the +2 cloak of Greater Demons {Dex+3 Slay+3} (4040 gold) Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the fire staff "Moishri" {rElec rF+ Fire} (3900 gold) [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. the +10 sling "Giantbane" {drain, rElec rF+++ rN+ Int-2} (10120 gold) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the storm talisman of Light {rC+ Str+8} (16590 gold) [storm talisman] rC+: It protects you from cold. Str+8: It affects your strength (+8). the ring of Toocset {Will+ Str+6} (4860 gold) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). the air staff "Karuskau" {rElec rN+ SInv Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. Air: It increases the power of your Air spells. the +3 sling of the Abhorred {flame, rElec rPois} (3590 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the amulet of Pymuochi {Spirit rF+ rC+ Dex+4} (5940 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the quill talisman "Fixt" {Harm MP+8 Int-5 Stlth-} (2700 gold) [quill talisman] Harm: It increases damage dealt and taken. MP+8: It affects your magic capacity (+8). Int-5: It affects your intelligence (-5). Stlth-: It makes you less stealthy. (4, 28, D:3) 5 gold pieces (8, -2, D:3) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (8, 22, D:3) 7 gold pieces (14, 9, D:3) a +0 leather armour (46, -4, D:3) a +0 club 3 stones (54, 36, D:3) a +0 sling a +0 club (56, 33, D:3) a +0 dagger