RagByTheBag Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (9, 1, D:1) a +0 buckler (13, 16, D:1) a +0 dagger (13, 25, D:1) a bat corpse (skeletalised by now) (20, -8, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (29, 15, D:1) a +0 hand axe (29, 19, D:1) a ball python skeleton (29, 23, D:1) an orb of stardust (30, 16, D:1) a +0 ring mail (33, 8, D:1) a +0 dagger a kobold skeleton (36, -10, D:1) a +0 dagger (41, 32, D:1) a rat corpse (skeletalised by now) (42, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 35, D:1) a rat corpse (skeletalised by now) (49, 8, D:1) a +0 dagger a rat skeleton a goblin skeleton (49, 12, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Enizips's Weapon Shoppe 4 boomerangs (112 gold) a +0 long sword (49 gold) the +7 broad axe of Armageddon {speed, Int+3} (1054 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 spear (42 gold) a +0 long sword (49 gold) a +0 club (7 gold) a +0 club (7 gold) (0, 0, D:2) a +0 sling (2, 4, D:2) a +0 falchion (3, -29, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (3, 1, D:2) an inkwell talisman (4, 3, D:2) a ball python corpse (skeletalised by now) (7, -2, D:2) a +0 whip a +0 whip (8, -2, D:2) a +0 halberd a +0 spear a gnoll corpse (skeletalised by now) (13, -20, D:2) a bat skeleton (13, 12, D:2) a +1 short sword of venom (15, -4, D:2) a quokka skeleton (15, 9, D:2) a +0 club (19, -10, D:2) a +0 dagger a goblin skeleton (31, -13, D:2) a bat skeleton (33, 5, D:2) a +0 dagger (48, -7, D:2) a parchment of Conjure Ball Lightning (51, -27, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Ystruah's Antique Potions a potion of enlightenment (160 gold) a potion of curing (96 gold) a potion of haste (320 gold) a potion of mutation (256 gold) a potion of resistance (320 gold) a potion of might (128 gold) a potion of brilliance (128 gold) a potion of attraction (96 gold) a potion of lignification (96 gold) 2 potions of curing (192 gold) (0, 0, D:3) a +0 ring mail (10, -3, D:3) a +0 morningstar (15, -23, D:3) a jackal corpse (skeletalised by now) (15, -19, D:3) a jackal corpse (skeletalised by now) (19, -35, D:3) a +0 club an orc corpse (skeletalised by now) (19, -34, D:3) a +0 dagger an orc corpse (skeletalised by now) (20, -35, D:3) a +0 club an orc corpse (skeletalised by now) (24, -36, D:3) a +0 whip (27, -17, D:3) a +0 hand axe an orc corpse (skeletalised by now) (27, -11, D:3) a +0 short sword (31, -34, D:3) a +0 dagger a goblin corpse (skeletalised by now) (32, -26, D:3) an inkwell talisman (32, -12, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) the +0 mace of the Doomed Warrior {pain, rElec Str+5 Int+3} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (10, -3, D:4) a +0 arbalest (12, -9, D:4) a +0 spear (19, -13, D:4) 6 poisoned darts (21, -13, D:4) a +0 club 2 poisoned darts (22, -11, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces (15, -5, D:6) a +0 hand axe an ossuary (0, 0, Ossuary) a +0 dagger (6, -7, Ossuary) a -4 dagger (9, -1, Ossuary) a scroll of identify (10, -1, Ossuary) a scroll of identify (10, 0, Ossuary) a potion of haste (11, -2, Ossuary) a potion of curing (11, 14, Ossuary) a +0 dagger (12, -2, Ossuary) a scroll of blinking (12, -1, Ossuary) a scroll of noise (12, 0, Ossuary) a potion of mutation (12, 16, Ossuary) a +0 dagger (13, -1, Ossuary) a scroll of vulnerability