RagByTheBag Level 1 of the Dungeon [Shop] Woeff's Antique Weapon Emporium the +6 sling "Gessiv" {freeze, +Blink Str+4} (1487 gold) +Blink: It lets you blink. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 dagger of speed (216 gold) the +3 sling "Kenel" {drain, Int+5 Stlth+} (1026 gold) Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 short sword (81 gold) a +0 sling (40 gold) a +0 dagger (54 gold) a +0 short sword (81 gold) a +2 sling of freezing (396 gold) a +0 quarterstaff (135 gold) (3, 3, D:1) 6 poisoned darts (4, 5, D:1) a +0 club a goblin skeleton (19, -6, D:1) a +0 short sword (23, 14, D:1) a bat skeleton (26, 3, D:1) a jackal skeleton (32, 8, D:1) a ring of positive energy (36, 8, D:1) a hobgoblin skeleton (39, 25, D:1) a hobgoblin corpse (skeletalised by now) (39, 33, D:1) a frilled lizard corpse (skeletalised by now) (49, 8, D:1) a +0 kite shield Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (2, -2, D:2) a frilled lizard corpse (skeletalised by now) (4, -4, D:2) a +0 ring mail (8, -16, D:2) a +0 short sword (10, -23, D:2) a +0 club (10, -2, D:2) an adder corpse (skeletalised by now) (19, -19, D:2) 4 large rocks (19, -9, D:2) the +0 mace of Irritation {protect, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (20, -25, D:2) a jackal corpse (skeletalised by now) (21, -25, D:2) a jackal corpse (skeletalised by now) (29, 15, D:2) a +0 club a +0 trident a +0 leather armour an orc skeleton (35, 11, D:2) a +0 trident 3 stones an orc skeleton (36, 13, D:2) a +0 flail a +0 chain mail an orc skeleton (37, 13, D:2) 5 stones (38, 10, D:2) a hobgoblin skeleton (39, 9, D:2) a +0 club (39, 10, D:2) a +0 sling a +0 club (48, -15, D:2) a bat corpse (skeletalised by now) (60, 0, D:2) a +0 long sword Level 3 of the Dungeon [Shop] Zeca Uxa's Weapon Shop a +0 spear (33 gold) 2 poisoned darts (13 gold) a +0 falchion (33 gold) a +0 dagger (22 gold) a +0 quarterstaff (55 gold) a +0 hand axe (33 gold) a +0 spear (33 gold) the +2 dagger of Enurang {drain, rElec rF+ Int+4 Stlth+} (503 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (11, -10, D:3) a +0 ring mail (14, 11, D:3) a +0 whip 2 stones (14, 31, D:3) a hobgoblin skeleton (15, -4, D:3) a +0 whip a kobold skeleton (26, -3, D:3) a hobgoblin skeleton (29, 29, D:3) a quill talisman (29, 31, D:3) an adder corpse (skeletalised by now) (29, 38, D:3) a +0 long sword (30, 5, D:3) a +0 robe (33, 9, D:3) a jackal skeleton (36, 21, D:3) a bat skeleton (39, 39, D:3) a stone a +0 whip a kobold skeleton (51, -1, D:3) a +0 club (59, 1, D:3) a +0 hand axe (59, 11, D:3) 5 boomerangs (60, 8, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip (still there?) 3 poisoned darts (still there?)