Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1949635295196821754 7 Randolf768 the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Sept 3, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (279 turns). Randolf768 the Magician (Djinni Fire Elementalist) Turns: 279, Time: 00:01:27 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 27 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - staff of death rCold x . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of death (weapon) Scrolls c - a scroll of vulnerability {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Forgecraft + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the jackal. The jackal is severely wounded. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! The jackal bites you but does no damage. You have reached level 2! You hit the jackal but do no damage. The jackal shrivels as negative energy consumes it. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. The jackal misses you. The jackal completely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. x3 You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. x3 You closely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. x3 Your magical contamination has completely faded away. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ≈≈§..#...# #.# ....##..####............ #.# .####...# #.......)...>. #.# '##....## #............. #.# ......## ##............. #.# ....### ##.............. #.# #########............... #.# ##..........†h...... #.# ............@hw# #.# ........#...#### ###.# ###......##.. ##..)# ###...#.......### #..### ####...####..##.....####.## #....### ##..#####.......#### ##....# ##.# ##.........# ##...### #.######.######..# ##...## #.....#.........## You could see a dart slug and 2 jackals. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Randolf768 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Randolf768 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Found a faded altar of an unknown god. 274 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 279 | D:1 | HP: 1/21 [jackal (3)] 279 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_rooms, hellmonk_ecumenical_altar_crossroads, minivault_11 Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Staff || 24 Cast: Foxfire || 9 Armour: Robe || 21 Dodge: Dodged || 37