Dungeon Crawl Stone Soup version 0.34-a0-165-gd01ceb9fa2 (webtiles) character file. Game seed: 14412546990025899700 464124 RandomTiles the Shatterer (level 25, 273/273 HPs) *WIZ* Began as an Oni Fighter on June 15, 2025. Quit the game on level 1 of the Dungeon on June 30, 2025. The game lasted 00:19:05 (343 turns). RandomTiles the Shatterer (Oni Fighter) Turns: 343, Time: 00:19:05 Health: 273/273 AC: 70 Str: 35 XL: 25 Next: 6% Magic: 23/23 EV: 13 Int: 10 God: No God 0 (0) Gold: 0 SH: 0 Dex: 20 Spells: 24/24 levels left rFire + . . - pincers rCold + . . (offhand unavailable) rNeg . . . g - +12 golden dragon scales rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr + (no amulet) SInv . (no ring) Will ++... (no ring) Stlth HPRegen 0.65/turn MPRegen 0.18/turn %: no passive effects @: crab-form, very slow A: armoured shell, rust breath, amphibious, slow movement, large, unfitting armour, (horns 1), (tough skin 1), double potion healing, drunken brawling a: Breathe Rust, Begin Untransformation, Build terrain, Set terrain to build, Clear terrain to floor You were on level 1 of the Dungeon. You were a heavily-armoured crab. You visited 2 branches of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 rapier f - a +0 giant club h - a +9 heavy giant spiked club Armour b - a +0 scale mail c - a +0 buckler g - +12 golden dragon scales (worn) Scrolls i - 3 scrolls of enchant weapon Potions d - 2 potions of might Talismans e - a fortress talisman (active) Skills: + Level 20.1 Fighting + Level 1.7 Short Blades + Level 22.0 Maces & Flails + Level 21.0 Armour + Level 15.0 Dodging + Level 3.7 Shields + Level 22.0 Unarmed Combat + Level 20.0 Shapeshifting You had 24 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Tomb (0/3) Crypt:3 Altars: Yredelemnul Shops: Crypt:3 * Innate Abilities, Weirdness & Mutations You are a heavily-armoured crab. Your body armour is fused into your shell, multiplying its AC. You can exhale clouds of rust. You are amphibious. You cover ground slowly. Your auxiliary armour is melded. You are too large for most types of armour. (You have a pair of small horns on your head.) (You have tough skin. (AC +1)) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History You crush the orb of fire!! You punch the orb of fire! The orb of fire is severely damaged. The orb of fire is engulfed in rust. The orb of fire seems to be corroded for longer. You crush the orb of fire!! Your off-hand punch misses the orb of fire. The orb of fire is almost destroyed. The orb of fire is engulfed in rust. The orb of fire seems to be corroded for longer. The orb of fire glows bright magenta. The bolt of fire hits you! You resist. You crush the orb of fire!! You destroy the orb of fire! Okay, then. Unknown command. Unknown command. Unknown command. Okay, then. Unknown command. Enter Wizard Command (? - help): Healing. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You are a heavily-armoured crab. Your movement speed is very slow (13). Your attack delay is about 0.5. Your damage rating with unarmed combat is about 75 (Base [13 + 22 (UC)] x 162% (Str) x 133% (Fight)). Unknown command. Saving game... please wait. You become a ghost moth! Welcome back, RandomTiles the Oni Fighter. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #... ... #.# ###.# ##...## ##.....## ≈ ##.......## .≈.##.....t...# .~..........>.# ~.###.........# ≈~................. .######.....###.... #....## .#... #.###.# # .. #.## #.# . ## ## There were no monsters in sight! Vanquished Creatures 2 orbs of fire (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RandomTiles the Mountain Dwarf Fighter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D:1 | Entered wizard mode. 0 | Crypt:3 | Entered Level 3 of the Crypt 0 | Crypt:3 | Noticed a laughing skull 0 | Crypt:3 | Noticed a skeletal warrior 0 | Crypt:3 | Found a basalt altar of Yredelemnul. 0 | Crypt:3 | Found the +7 mace of Variability {chaos, chaos arc} 0 | Crypt:3 | Found Doiqad's Gilded Reliquary. 0 | Crypt:3 | Found a staircase to the Tomb. 95 | Crypt:3 | Upgraded the game from 0.34-a0-150-gb00a169baa to | 0.34-a0-165-gd01ceb9fa2 173 | D:1 | Noticed an orb of fire 175 | D:1 | Reached XP level 2. HP: 43/66 MP: 2/2 175 | D:1 | Reached XP level 3. HP: 49/75 MP: 3/3 175 | D:1 | Reached XP level 4. HP: 55/84 MP: 4/4 175 | D:1 | Reached XP level 5. HP: 61/93 MP: 5/5 175 | D:1 | Reached XP level 6. HP: 67/102 MP: 6/6 175 | D:1 | Reached XP level 7. HP: 73/111 MP: 7/7 175 | D:1 | Reached XP level 8. HP: 79/120 MP: 8/8 175 | D:1 | Reached XP level 9. HP: 85/128 MP: 9/9 175 | D:1 | Reached XP level 10. HP: 92/139 MP: 10/10 175 | D:1 | Reached XP level 11. HP: 97/146 MP: 11/11 175 | D:1 | Reached XP level 12. HP: 104/157 MP: 12/12 175 | D:1 | Reached XP level 13. HP: 109/165 MP: 13/13 175 | D:1 | Reached XP level 14. HP: 116/175 MP: 14/14 175 | D:1 | Reached XP level 15. HP: 121/183 MP: 15/15 175 | D:1 | Reached XP level 16. HP: 127/192 MP: 16/16 175 | D:1 | Reached XP level 17. HP: 133/201 MP: 17/17 175 | D:1 | Reached XP level 18. HP: 139/210 MP: 18/18 175 | D:1 | Reached XP level 19. HP: 145/219 MP: 19/19 175 | D:1 | Reached XP level 20. HP: 151/228 MP: 20/20 175 | D:1 | Reached XP level 21. HP: 157/237 MP: 21/21 175 | D:1 | Reached XP level 22. HP: 164/247 MP: 22/22 175 | D:1 | Reached XP level 23. HP: 168/254 MP: 23/23 175 | D:1 | Reached XP level 24. HP: 176/265 MP: 23/23 175 | D:1 | Reached XP level 25. HP: 181/273 MP: 23/23 186 | D:1 | Killed an orb of fire 317 | D:1 | Noticed an orb of fire 330 | D:1 | Killed an orb of fire 343 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: [+gen,+vis] D:1: minmay_arrival_five_plusses, layout_loops_corners, chequers_serial_rivers_marsh [+gen,-vis] D:2: layout_loops_corners, minmay_misc_feat_four_crosses [+gen,-vis] D:3: layout_rooms, nicolae_vehumet_radiance, uniq_jessica [+gen,-vis] D:4: layout_gridville [+gen,-vis] D:5: layout_basic, chequers_temple_overflow_statue_of_worship, uniq_menkaure [+gen,-vis] D:6: layout_loops_ring, nicolae_wu_jian_wuxing_cycle, minmay_temple_entry_junction, serial_shops, kennysheep_little_box, eino_tiny_chamber, uniq_duvessa, uniq_sigmund [+gen,-vis] D:7: layout_loops_ring [+gen,-vis] D:8: layout_gridville, kiku_gazebo_garden_becter, okawaru_altar_gauntlet_db, grunt_lair_entry_orc_guard_hut, minmay_lizard_king [+gen,-vis] D:9: layout_basic, amcnicky_altar_gilded [+gen,-vis] D:10: layout_irregular_city, enter_bailey_2, nrook_mini_vaults, uniq_harold, uniq_erolcha [+gen,-vis] D:11: layout_irregular_city [+gen,-vis] D:12: layout_cave_pools, orc_david_3, uniq_nessos, uniq_rupert, uniq_jorgrun, uniq_josephine [+gen,-vis] D:13: layout_basic, uniq_frances [+gen,-vis] D:14: nzn_winding_woodlands_medium [nzn_winding_woodlands_5x5_perimeter, nzn_winding_woodlands_5x15_pockets, nzn_winding_woodlands_hourglass, nzn_winding_woodlands_5x5_checkerboard, nzn_winding_woodlands_center_garden, nzn_winding_woodlands_5x5_open_star, nzn_winding_woodlands_5x5_cross, nzn_winding_woodlands_5x15_crooked, nzn_winding_woodlands_5x5_three], layout_cave_pools, david_vaults_1, serial_shops, nicolae_shop_tiny_glass, nemelex_lonely_heart_becter, david_defended_altar_orc [+gen,-vis] D:15: hangedman_depths_entry_try_elsewhere_first, layout_loops_ring, nicolae_shoulda_brought_a_snack [+gen,-vis] Temple: hellmonk_temple_of_storms [+gen,-vis] Lair:1: layout_small_grid [+gen,-vis] Lair:2: layout_chaotic_city, palyth_hydra_swamp_entry, guppyfry_snake_entry_garden, wander_river, serial_bayou_shore_b, infiniplex_staircase_pool [+gen,-vis] Lair:3: layout_regular_city [+gen,-vis] Lair:4: onia_ninara_swampy_vault, layout_cave_pods, minmay_slime_entry_oklob_open, nicolae_lair_pondular_hallway, nicolae_lair_simplegrove, nicolae_lair_garden_over_the_wall_1, lemuel_fruit_tree [+gen,-vis] Lair:5: minmay_lair_end_frog_pond, layout_loops_ring, portal_ice_cave_entry_ice_simulacra, minivault_27, nicolae_lair_run_with_the_wolves, uniq_urug [+gen,-vis] Swamp:1: layout_falls_marsh, serial_swamp_ruin, evilmike_swamp_ruin_house_4, evilmike_swamp_ruin_house_2 [+gen,-vis] Swamp:2: layout_falls_marsh, evilmike_swamp_ruin_house_3, uniq_roxanne, uniq_nikola [+gen,-vis] Swamp:3: layout_basic_swamp, hangedman_swamp_ruin_hall, swamp_pool_5 [+gen,-vis] Swamp:4: swamp_vile, layout_basic_swamp [+gen,-vis] Shoals:1 [+gen,-vis] Shoals:2 [+gen,-vis] Shoals:3 [+gen,-vis] Shoals:4 [+gen,-vis] Snake:1: nicolae_snake_nest, layout_layer_cave, basic_altar, guppyfry_library_mini [+gen,-vis] Snake:2: layout_rooms, serial_bayou_shore_b, uniq_aizul, uniq_saint_roka, uniq_vashnia [+gen,-vis] Snake:3: layout_concentric_octagons [+gen,-vis] Snake:4: hellmonk_snake_rune_quicksilver_temple, layout_basic, serial_shops, shop, uniq_bai_suzhen [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Spider:4 [+gen,-vis] Slime:1 [+gen,-vis] Slime:2 [+gen,-vis] Slime:3 [+gen,-vis] Slime:4 [+gen,-vis] Slime:5 [+gen,-vis] Orc:1: layout_caves, serial_shops, shop [+gen,-vis] Orc:2: st_orc_open, layout_diamond_mine, serial_shops, nicolae_shop_bimaterial_pillars [+gen,-vis] Elf:1 [+gen,-vis] Elf:2 [+gen,-vis] Elf:3 [+gen,-vis] Vaults:1: vaults_mumra_hexcomb, ontoclasm_vaults_ring_large, hangedman_vaults_hat, vaults_dpeg_emergency_exit, nicolae_vaults_alarming, layout_vaults_omnigrid, serial_shops, nicolae_shop_behind_doors [+gen,-vis] Vaults:2: nicolae_vaults_three_branches, nicolae_vaults_shooty_hallways, nicolae_vaults_ninety_degrees, minmay_crypt_entry_necro_gods, grunt_vaults_diagonal, nicolae_vaults_network_square, nicolae_vaults_prndl, v_misc_4, v_pattern_2, vaults_room_pools, dpeg_vaults_monster_box, nicolae_vaults_theta, layout_vaults_omnicross [+gen,-vis] Vaults:3: v_misc_2, nicolae_vaults_turnstiles, vaults_mumra_hex, nicolae_vaults_weapon_check, nicolae_vaults_wine_cellar, nicolae_vaults_shrinking_rooms_2, v_misc_13, vaults_room_door_ring, nicolae_vaults_shelves_hall, ontoclasm_vaults_twist, nicolae_vaults_security_offices_3, nicolae_vaults_tetromino_T_2, layout_vaults_maze, uniq_mennas [+gen,-vis] Vaults:4: vaults_mumra_chevron_long, nicolae_vaults_trapezoid_layered, hangedman_vaults_variations, vaults_standard_mumra_x, nicolae_vaults_border_crossing, v_misc_24, nicolae_vaults_tetromino_Z_2, hangedman_vaults_stagger, hangedman_vaults_unwind, nicolae_vaults_doubleplus_tesselated, layout_vaults_ring [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1: layout_gridlike, uniq_jory, uniq_boris [+gen,-vis] Crypt:2: layout_chaotic_city, uniq_margery [+gen,+vis] Crypt:3: grunt_crypt_end_deaths_head, uniq_nameless_revenant [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,-vis] Depths:1 [+gen,-vis] Depths:2 [+gen,-vis] Depths:3 [+gen,-vis] Depths:4 [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1 [+gen,-vis] Zot:2 [+gen,-vis] Zot:3 [+gen,-vis] Zot:4 [+gen,-vis] Zot:5 [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer [+gen,-vis] Ossuary [+gen,-vis] Bailey: bailey_polearm_1, bailey [+gen,-vis] IceCv: ice_cave_small_dragons [+gen,-vis] Volcano [+gen,-vis] WizLab [+gen,-vis] Desolation [+gen,-vis] Gauntlet [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total ---------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++------- Melee: Unarmed | | | | | | | | | 24 || 24 Punch | | | | | | | | | 5 || 5 Ability: Begin Untransform | 2 | | | | | | | | || 2 Breathe Rust | | | | | | | | | 1 || 1 Use: Scroll | 21 | | | | | | | | || 21 Armour: Golden dragon sca | 1 | | | | | | | | 10 || 11 Form: Crab | 3 | | | | | | | | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 339 | 324 | 15 | 130 | 0 | 2 | 169.5 | Dungeon | 243 | 243 | 0 | 130 | 0 | 1 | 243.0 | Crypt | 96 | 81 | 15 | 0 | 0 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 243 daAuts Crypt:3: 96 daAuts