Seeded DCSS version 0.34-a0-617-gae34898536 (webtiles) character file. Game seed: 16340620378506849524 (custom seed) 0 RandomTiles the Shield-Bearer (level 1, 23/23 HPs) *WIZ* Began as a Gnoll Fighter on Aug 14, 2025. Quit the game on level 5 of the Lair of Beasts. The game lasted 00:00:37 (0 turns). RandomTiles the Shield-Bearer (Gnoll Fighter) Turns: 0, Time: 00:00:38 Health: 23/23 AC: 7 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 7 God: No God 0 (0) Gold: 0 SH: 5 Dex: 11 Spells: 0/0 levels left rFire . . . (100%) a - +0 rapier rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: Build terrain, Set terrain to build, Clear terrain to floor You were on level 5 of the Lair of Beasts. You visited 2 branches of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions m - 2 potions of might Skills: + Level 6.4 Fighting + Level 4.4 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 6.4 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 6.4 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Swamp: Lair:2-3 Shoals: Lair:2-3 Snake: Lair:2-3 Spider: Lair:2-3 Slime: Lair:4-5 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You become a ghost moth! Welcome, RandomTiles the Gnoll Fighter. Game seed: 16340620378506849524 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "wiz".) Enter Wizard Command (? - help): What level of the Lair of Beasts? (default 1, ? - help) A yak comes into view. The yak bellows! A yak comes into view. The yak bellows! A four-headed hydra comes into view. The four-headed hydra roars! Found three items. Found two stone staircases leading up. A yak and a six-headed hydra come into view. Enter Wizard Command (? - help): Mapping level. Saving game... please wait. You become a ghost moth! Welcome back, RandomTiles the Gnoll Fighter. Game seed: 16340620378506849524 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ### ### ###.### ######.#### ##.######### ......###..#.#.#..####....#.#.#.. .........Y.Y..................... .........Y....................... ###...#.........................# .#...###..#.....@................ .###.##.......................... ###...#....##.........$.....$.... ...........#........D............ .........(.?................##... ............<....D.:.......#..... ..#.#####.#.##......####..####... .#### ######..#.### ##..####... ..#############.#######....##.... You could see a six-headed hydra, a four-headed hydra and 3 yaks. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RandomTiles the Gnoll Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 0 | D:1 | Entered wizard mode. 0 | Lair:5 | Entered Level 5 of the Lair of Beasts 0 | Lair:5 | Noticed a yak 0 | Lair:5 | Noticed a yak 0 | Lair:5 | Noticed a four-headed hydra 0 | Lair:5 | Noticed a yak 0 | Lair:5 | Noticed a six-headed hydra 0 | Lair:5 | Quit the game Illustrated notes Levels and vault maps discovered: [+gen,+vis] D:1: dpeg_arrival_boxorama, layout_basic [+gen,-vis] D:2: layout_loops_ring, serial_shops, shop, dreamdust_ecumenical_altar_sealed_demon, minmay_puff, uniq_terence, uniq_sigmund [+gen,-vis] D:3: layout_rooms, lemuel_round_altar, mainiacjoe_overflow_alcove_1, uniq_grinder, uniq_natasha [+gen,-vis] D:4: layout_gridville, serial_shops, shop [+gen,-vis] D:5: old_forge, layout_cave_pools, beargit_hepliaklqana_dungeon_heroes, mainiacjoe_overflow_swirl, nicolae_fountain_basement, uniq_edmund [+gen,-vis] D:6: layout_gridville, minmay_temple_entry_enclosed_plants, serial_shops, nicolae_shop_competitors_out_of_business, minmay_misc_feat_iff, uniq_eustachio [+gen,-vis] D:7: layout_rooms, nicolae_dithmenos_shadow_blocks, uniq_duvessa [+gen,-vis] D:8: layout_basic, lair_entry_dummy, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_c, uniq_pikel [+gen,-vis] D:9: layout_irregular_city [+gen,-vis] D:10: layout_small_grid, zombieorc1_lemuel, solitary_fountain, uniq_nergalle [+gen,-vis] D:11: layout_basic, serial_shops, nicolae_shop's_first_dollar, kennysheep_potato, uniq_fannar [+gen,-vis] D:12: layout_small_grid, nicolae_trove_entry_diagonal_crystal, serial_shops, shop [+gen,-vis] D:13: layout_layer_cave [+gen,-vis] D:14: minmay_the_grid_triangle_9x9_recursive_3 [minmay_the_grid_triangle_9x9_sprig, minmay_the_grid_triangle_9x9_corruption, minmay_the_grid_triangle_9x9_impossible_snake, minmay_the_grid_triangle_9x9_prize_insulated, minmay_the_grid_triangle_9x9_empty, minmay_the_grid_triangle_9x9_checkered, minmay_the_grid_triangle_9x9_tough_junction, minmay_the_grid_triangle_9x9_windchime, minmay_the_grid_triangle_9x9_thin_v], layout_loops_corners, grunt_vaults_entry_fortified, serial_bayou_ford_a [+gen,-vis] D:15: hangedman_depths_entry_civil_slaughter, layout_layer_cave [+gen,-vis] Temple: lightli_temple_of_artemis [+gen,-vis] Lair:1: layout_gridlike [+gen,-vis] Lair:2: dragon1_lemuel, layout_loops_ring, shoals_dummy_entry, beast_lair_carwin_8, infiniplex_staircase_pool_2, lemuel_fruit_tree [+gen,-vis] Lair:3: layout_regular_city, nicolae_snake_entry_warm_welcome, uniq_urug [+gen,-vis] Lair:4: layout_misc_corridors, slime_entry_1, index_necropolis_entry_open_halls, nicolae_lair_walls_n_trees_3 [+gen,+vis] Lair:5: evilmike_catoblepas_cave, layout_small_grid [+gen,-vis] Swamp:1 [+gen,-vis] Swamp:2 [+gen,-vis] Swamp:3 [+gen,-vis] Swamp:4 [+gen,-vis] Shoals:1 [+gen,-vis] Shoals:2 [+gen,-vis] Shoals:3 [+gen,-vis] Shoals:4 [+gen,-vis] Snake:1 [+gen,-vis] Snake:2 [+gen,-vis] Snake:3 [+gen,-vis] Snake:4 [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Spider:4 [+gen,-vis] Slime:1 [+gen,-vis] Slime:2 [+gen,-vis] Slime:3 [+gen,-vis] Slime:4 [+gen,-vis] Slime:5 [+gen,-vis] Orc:1 [+gen,-vis] Orc:2 [+gen,-vis] Elf:1 [+gen,-vis] Elf:2 [+gen,-vis] Elf:3 [+gen,-vis] Vaults:1 [+gen,-vis] Vaults:2 [+gen,-vis] Vaults:3 [+gen,-vis] Vaults:4 [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1 [+gen,-vis] Crypt:2 [+gen,-vis] Crypt:3 [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,-vis] Depths:1 [+gen,-vis] Depths:2 [+gen,-vis] Depths:3 [+gen,-vis] Depths:4 [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1 [+gen,-vis] Zot:2 [+gen,-vis] Zot:3 [+gen,-vis] Zot:4 [+gen,-vis] Zot:5 [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer [+gen,-vis] Ossuary [+gen,-vis] Bailey [+gen,-vis] IceCv [+gen,-vis] Volcano [+gen,-vis] WizLab [+gen,-vis] Desolation [+gen,-vis] Gauntlet [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 2 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Lair | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+