RandomTiles Level 1 of the Dungeon (0, 0, D:1) (unseen) (2, 26, D:1) 9 gold pieces (unseen) (3, 11, D:1) (unseen) (6, 0, D:1) a +0 cloak (unseen) (10, 34, D:1) (unseen) (12, 9, D:1) a +0 mace (unseen) (12, 13, D:1) 6 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (13, 13, D:1) 8 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (14, 12, D:1) a stone giant corpse (skeletalised by now) (unseen) (14, 14, D:1) 7 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (15, 11, D:1) 3 large rocks (unseen) (15, 12, D:1) 10 large rocks (unseen) (15, 13, D:1) 7 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (16, 13, D:1) 5 large rocks (unseen) (16, 15, D:1) 2 boomerangs (still there?) a datura-tipped dart (still there?) 4 silver javelins (still there?) (19, 8, D:1) a +2 cloak of poison resistance (still there?) a +0 cloak of poison resistance (still there?) a +2 pair of gloves of hurling (still there?) the +1 pair of boots of Painted Salvation {rElec Str+2 Int+3} (still there?) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 pair of gloves of Koyqykki {rF+} (still there?) rF+: It protects you from fire. It cannot be enchanted further. the +0 pair of boots "Ekliff" {rPois rF+ Str-3 Dex+6} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 helmet of intelligence (still there?) a +2 pair of gloves of stealth (still there?) a +0 helmet of intelligence (still there?) a +0 hat of see invisible (still there?) a +0 pair of boots of flying (still there?) the +1 cloak "Jutzow" {Regen+ Int+3 Slay-3} (still there?) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. the +1 pair of gloves of the Old World {rPois rC+ Int+3} (still there?) rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +1 pair of boots of rampaging (still there?) a +2 cloak of poison resistance (still there?) the +2 cloak of Ornamental Birdsong {Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. the +2 cloak of Feasting {Dex+5} (still there?) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 cloak of air (still there?) a +1 cloak of corrosion resistance (still there?) a +0 pair of gloves of infusion (still there?) a +1 pair of boots of flying (still there?) a +0 pair of boots of stealth (still there?) the +0 pair of boots "Kucrar" {Will+ rCorr} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +2 pair of gloves of dexterity (still there?) a +0 pair of boots of rampaging (still there?) a scarf of resistance (still there?) a +2 helmet of light (still there?) the +0 pair of gloves "Imontoing" {Fly rCorr Fire} (still there?) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It cannot be enchanted further. a +0 pair of gloves of parrying (still there?) a +1 pair of gloves of hurling (still there?) a +2 cloak of poison resistance (still there?) a +1 cloak of poison resistance (still there?) a +0 cloak of corrosion resistance (still there?) a +1 pair of boots of stealth (still there?) a +2 cloak of corrosion resistance (still there?) a +1 helmet of ice (still there?) a +0 pair of gloves of strength (still there?) a +0 pair of gloves of stealth (still there?) a +0 pair of boots of earth (still there?) a +2 cloak of poison resistance (still there?) a +0 helmet of sniping (still there?) the +0 pair of gloves "Toloocue" {Infuse, +Blink Fly rCorr Dex-2} (still there?) +Blink: It lets you blink. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. a +0 helmet of intelligence (still there?) a +2 helmet of light (still there?) a +1 cloak of poison resistance (still there?) the +0 helmet "Vyscherph" {rElec rPois rC+ Regen+} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +1 cloak of Wuuwiegg {rElec Will+ Str-4} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. the +1 pair of gloves "Xoloun" {Int+3} (still there?) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 hat of Mezcal {+Inv rPois} (still there?) +Inv: It lets you turn invisible. rPois: It protects you from poison. It cannot be enchanted further. a +0 cloak of willpower (still there?) the +1 helmet "Fofaubbeji" {Harm Str+4} (still there?) Harm: It increases damage dealt and taken. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 pair of boots of rampaging (still there?) a +2 pair of gloves of strength (still there?) a +0 helmet of sniping (still there?) the +2 cloak "Gam Ivan" {Bane rElec rCorr} (still there?) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 cloak of air (still there?) the scarf of Xesoelinn {rC+ rF+, Fly MP+5 Str+2} (still there?) Fly: It grants you flight. MP+5: It affects your magic capacity (+5). Str+2: It affects your strength (+2). a +1 pair of boots of stealth (still there?) the +1 pair of boots of Inviolability {rC+ rN+ Int-2} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +1 pair of boots of flying (still there?) the +4 cloak of Grim Salvation {Will+ Slay+2} (still there?) Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +2 cloak of stealth (still there?) a +1 pair of boots of flying (still there?) a +0 helmet of intelligence (still there?) a +1 pair of gloves of infusion (still there?) a +1 pair of boots of flying (still there?) the +1 pair of boots "Zeedoo Barha" {+Blink rElec} (still there?) +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. a +2 pair of gloves of stealth (still there?) a +1 pair of boots of stealth (still there?) a +2 cloak of poison resistance (still there?) the +3 pair of mountain boots {steadfast, rC+} (still there?) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. a +2 pair of boots of flying (still there?) the +2 pair of boots of Evenfall {rPois rN+ Dex-5 Earth} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. It cannot be enchanted further. a scarf of repulsion (still there?) a +0 pair of gloves of stealth (still there?) a +1 helmet of light (still there?) a +1 hat of intelligence (still there?) a +1 pair of gloves of hurling (still there?) a +2 pair of boots of rampaging (still there?) the +2 helmet of Defiance {Regen+ rCorr Int+3} (still there?) Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 pair of boots of flying (still there?) a +1 cloak of corrosion resistance (still there?) a +2 pair of boots of stealth (still there?) a +1 pair of gloves of parrying (still there?) a +1 pair of gloves of parrying (still there?) a +2 pair of gloves of strength (still there?) a +2 helmet of light (still there?) the +0 pair of gloves of the World {Str+3} (still there?) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 cloak of poison resistance (still there?) the +1 cloak of Suho {^Contam rElec Dex+4} (still there?) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +0 pair of gloves of Kalush {rElec Str-3 Dex+6} (still there?) rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +1 pair of gloves of hurling (still there?) a +1 pair of boots of flying (still there?) a +2 pair of boots of stealth (still there?) the +3 pair of seven-league boots {Rampage+∞} (still there?) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. a +2 barding of cold resistance (still there?) a +2 hat of intelligence (still there?) a +1 pair of gloves of hurling (still there?) a +2 helmet of intelligence (still there?) (21, 8, D:1) a +0 pair of gloves of strength (still there?) a +2 helmet of light (still there?) a +2 helmet of sniping (still there?) the +0 pair of boots "Guxuv" {^Drain Str+7 Stlth+} (still there?) ^Drain: It drains your maximum health when unequipped. Str+7: It affects your strength (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 helmet of intelligence (still there?) the +1 cloak of Roqiavism {rElec rPois rF- Will+} (still there?) rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. a +0 cloak of stealth (still there?) a +1 pair of boots of rampaging (still there?) a +2 helmet of sniping (still there?) a +0 helmet of sniping (still there?) a +2 barding of cold resistance (still there?) a +1 cloak of corrosion resistance (still there?) a +2 pair of boots of stealth (still there?) the +1 pair of gloves "Vuiwkixe" {-Tele rElec rN+ SInv} (still there?) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. a +1 cloak of corrosion resistance (still there?) the +3 hat "Fothrite" {Str+6 Ice} (still there?) Str+6: It affects your strength (+6). Ice: It increases the power of your Ice spells. It cannot be enchanted further. a +0 pair of gloves of hurling (still there?) (22, 29, D:1) a potion of ambrosia (unseen) (23, 5, D:1) the scarf "Kimok" {+Inv, rElec Int+2} (still there?) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). the scarf of Ala Isyg {Repulsion, Harm rN+ Str-3 Int+7} (still there?) Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). a scarf of shadows (still there?) a scarf of repulsion (still there?) a scarf of resistance (still there?) a scarf of invisibility (still there?) the scarf "Yruidy" {rC+ rF+, rN++ Str+4 Int-5 Dex+2} (still there?) rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). a scarf of shadows (still there?) a scarf of resistance (still there?) the scarf "Faghun" {+Inv, rF+ Will+} (still there?) rF+: It protects you from fire. Will+: It increases your willpower. the scarf of Boredom {Repulsion, rPois rF+++ Regen+ Str-3} (still there?) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). a scarf of invisibility (still there?) (23, 7, D:1) the scarf of Kavehuli {Shadows, Int+5} (still there?) Int+5: It affects your intelligence (+5). the scarf of the Viny God {Harm, +Blink rN+} (still there?) +Blink: It lets you blink. rN+: It protects you from negative energy. the scarf of Niaqahen {Shadows, rElec Int+3} (still there?) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). the scarf of Tofiez {+Inv, rCorr Slay+2} (still there?) rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the scarf of the Eternal Fruit {rC+ rF+, ^Contam rPois rCorr Dex+3} (still there?) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the scarf of Fuzzy Leaves {rC+ rF+, Str+5 Int+2} (still there?) Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). the scarf "Faenir" {+Inv, Fly} (still there?) Fly: It grants you flight. the scarf of Unambiguity {Repulsion, rElec SInv Stlth+} (still there?) rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the scarf "Onyfuc" {+Inv, rPois Dex+4 Stlth+} (still there?) rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the scarf of the Heavens {Harm, *Slow +Blink Fly Dex+5} (still there?) *Slow: It may slow you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. Dex+5: It affects your dexterity (+5). (23, 8, D:1) the +0 pair of boots of the Minokawa {Rampage Str+2 Dex+4} (still there?) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the scarf of the Catfish {+Inv, rCorr MP+11} (still there?) rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). the +5 helmet "Yleaf" {Light, Bane rElec Int+3} (still there?) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +0 helmet of the Armadillo {Snipe, SInv} (still there?) SInv: It lets you see invisible. It cannot be enchanted further. the +2 cloak of the Lute {Str+2} (still there?) Str+2: It affects your strength (+2). It cannot be enchanted further. the +0 cloak of Recklessness {Rampage Str+2 Dex+3} (still there?) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 pair of gloves "Geyzu" {rC+ Dex-2 Slay+2} (still there?) rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +1 pair of boots "Ostiogh" {rElec Str+2 Earth} (still there?) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. It cannot be enchanted further. the +1 helmet "Giabbi" {Harm +Inv Str-2 Dex+7} (still there?) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +0 cloak of Taemapp {rC+ Str+3} (still there?) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (27, 31, D:1) 5 gold pieces (unseen) (30, 1, D:1) a scroll of fear (unseen) (31, 36, D:1) a parchment of Lesser Beckoning (unseen) (32, 9, D:1) (unseen) (32, 17, D:1) a potion of enlightenment (unseen) (37, 24, D:1) a parchment of Apportation (unseen) (44, 30, D:1) 5 poisoned darts (unseen) (50, 2, D:1) 12 gold pieces (unseen) (51, 10, D:1) (unseen) (57, 35, D:1) (unseen) (59, 3, D:1) 5 gold pieces (unseen) (61, 1, D:1) 12 gold pieces (unseen) (61, 5, D:1) a +0 sling (unseen) (63, 3, D:1) a +0 dagger (unseen) (67, 1, D:1) a +0 plate armour (unseen) (68, 34, D:1) a scroll of identify (unseen) Level 2 of the Lair of Beasts (0, 0, Lair:2) (unseen) (3, 13, Lair:2) (unseen) (4, -3, Lair:2) (unseen) (5, -11, Lair:2) a +0 leather armour (unseen) (9, -9, Lair:2) a parchment of Eringya's Surprising Crocodile (unseen) (12, 10, Lair:2) (unseen) (13, 12, Lair:2) a +0 ring mail (unseen) (14, 6, Lair:2) a parchment of Cigotuvi's Putrefaction (unseen) (16, -16, Lair:2) 12 gold pieces (unseen) (17, 7, Lair:2) (unseen) (19, 26, Lair:2) a +0 robe (unseen) (22, 5, Lair:2) (unseen) (22, 12, Lair:2) a parchment of Apportation (unseen) (23, -5, Lair:2) (unseen) (25, 29, Lair:2) a potion of heal wounds (unseen) (33, 3, Lair:2) 21 gold pieces (unseen) (36, 6, Lair:2) a parchment of Yara's Violent Unravelling (unseen) (37, 8, Lair:2) a scroll of amnesia (unseen) (37, 26, Lair:2) 10 gold pieces (unseen) (38, -12, Lair:2) a potion of heal wounds (unseen) (38, 2, Lair:2) 16 gold pieces (unseen) (43, 6, Lair:2) (unseen) (45, 7, Lair:2) a scroll of identify (unseen) (48, 4, Lair:2) a parchment of Fugue of the Fallen (unseen) (50, -4, Lair:2) a potion of attraction (unseen) (50, 6, Lair:2) (unseen) (51, -6, Lair:2) a wand of warping (3) (unseen) (52, -3, Lair:2) 17 gold pieces (unseen) (55, 4, Lair:2) a parchment of Fulminant Prism (unseen) (55, 37, Lair:2) a scarab talisman (unseen) (57, 14, Lair:2) (unseen) Level 4 of the Lair of Beasts (0, 0, Lair:4) the scarab talisman "Tolajuse" {rElec Str+6} [scarab talisman] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). (unseen) (1, 28, Lair:4) a +0 scale mail (unseen) (2, -10, Lair:4) a +0 spear (unseen) (8, -7, Lair:4) 13 gold pieces (unseen) (8, 26, Lair:4) 19 gold pieces (unseen) (9, -4, Lair:4) (unseen) (11, -7, Lair:4) a potion of curing (unseen) (11, 17, Lair:4) a scroll of butterflies (unseen) (15, 26, Lair:4) (unseen) (17, -10, Lair:4) a parchment of Summon Mana Viper (unseen) (18, 18, Lair:4) a +0 spear (unseen) (22, -9, Lair:4) a +1 quarterstaff of speed (unseen) (22, -3, Lair:4) (unseen) (23, -3, Lair:4) (unseen) (27, 5, Lair:4) 23 gold pieces (unseen) (27, 8, Lair:4) (unseen) (27, 9, Lair:4) 11 gold pieces (unseen) (29, 18, Lair:4) a +4 ring of slaying (unseen) (30, 5, Lair:4) a +0 war axe (unseen) (31, 7, Lair:4) a scroll of enchant armour (unseen) (34, 4, Lair:4) a +4 war axe (unseen) (34, 18, Lair:4) (unseen) (34, 20, Lair:4) a scroll of poison (unseen) (38, -7, Lair:4) a +1 vampiric glaive (unseen) (39, -6, Lair:4) a +2 vampiric glaive (unseen) (40, -14, Lair:4) a +0 long sword (still there?) a white draconian corpse (skeletalised by now) (still there?) (40, -13, Lair:4) a +0 hand axe (still there?) a purple draconian corpse (skeletalised by now) (still there?) (40, -12, Lair:4) a +0 mace (still there?) a green draconian corpse (skeletalised by now) (still there?) (40, -8, Lair:4) a +0 battleaxe of flaming (unseen) (41, -14, Lair:4) a +0 mace (still there?) a black draconian corpse (skeletalised by now) (still there?) (41, -13, Lair:4) a +0 partisan (still there?) a +0 halberd (still there?) a green draconian corpse (skeletalised by now) (still there?) (41, -11, Lair:4) a +0 short sword (still there?) a black draconian corpse (skeletalised by now) (still there?) (42, -13, Lair:4) a +0 mace (still there?) a black draconian corpse (skeletalised by now) (still there?) (42, -11, Lair:4) a +0 trident (still there?) a green draconian corpse (skeletalised by now) (still there?) (42, -9, Lair:4) the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. It cannot be enchanted further. (unseen) (44, -11, Lair:4) the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. It cannot be enchanted further. (unseen) (45, 10, Lair:4) (unseen) (46, -2, Lair:4) a +0 robe (unseen) (47, -14, Lair:4) a +0 leather armour (unseen) (47, -7, Lair:4) a +1 antimagic glaive (unseen) (50, 28, Lair:4) (unseen) (52, 12, Lair:4) a scroll of teleportation (unseen) (53, -9, Lair:4) 15 gold pieces (unseen) (54, -17, Lair:4) 15 gold pieces (unseen) (56, 33, Lair:4) a +0 spear (unseen) (57, 30, Lair:4) (unseen) (58, -8, Lair:4) (unseen) (64, 24, Lair:4) 4 boomerangs (unseen) (68, 17, Lair:4) (unseen) Level 1 of the Depths [Shop] Kudoacs's Magic Scroll Shop a scroll of amnesia (79 gold) a scroll of teleportation (59 gold) a scroll of teleportation (59 gold) a scroll of fear (79 gold) a scroll of butterflies (188 gold) a scroll of identify (39 gold) 2 scrolls of revelation (unknown) (297 gold) a scroll of teleportation (59 gold) a scroll of enchant armour (148 gold) [Shop] Buera's Armour Boutique a +0 chain mail (138 gold) a +0 chain mail (138 gold) a +0 pair of gloves of fire (494 gold) the +2 helmet of the Harp {+Inv rPois rF- SInv} (687 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. It cannot be enchanted further. an orb of mesmerism (598 gold) a +1 pair of boots (264 gold) [Shop] Lyfraado's Antique Weapon Shop a +0 scimitar (252 gold) a +0 hand axe (126 gold) the +1 halberd of the Loving Gods {elec, rElec} (1218 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 dire flail (210 gold) the +10 short sword of Luge {drain, rElec rF+ rN+} (3385 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 falchion (126 gold) a +0 dagger (84 gold) [Shop] Huceun's Book Boutique a parchment of Fulminant Prism (312 gold) a parchment of Forge Phalanx Beetle (600 gold) a parchment of Flame Wave (312 gold) a parchment of Summon Seismosaurus Egg (312 gold) a parchment of Conjure Ball Lightning (600 gold) a parchment of Orb of Destruction (787 gold) [Shop] Vafehof's Book Emporium a parchment of Summon Cactus Giant (625 gold) a parchment of Gell's Gavotte (625 gold) a parchment of Starburst (625 gold) a parchment of Eringya's Surprising Crocodile (325 gold) a parchment of Death Channel (625 gold) a parchment of Chain Lightning (1300 gold) a parchment of Launch Clockwork Bee (220 gold) a parchment of Bombard (625 gold) a parchment of Nazja's Percussive Tempering (460 gold) a parchment of Splinterfrost Shell (820 gold) a parchment of Detonation Catalyst (460 gold) a parchment of Lehudib's Crystal Spear (1045 gold) a parchment of Summon Mana Viper (460 gold) a parchment of Spellspark Servitor (820 gold) a parchment of Rimeblight (820 gold) (0, 0, Depths:1) (unseen) (2, 14, Depths:1) (unseen) (2, 25, Depths:1) (unseen) (3, 36, Depths:1) (unseen) (3, 41, Depths:1) a +0 broad axe (unseen) (5, 7, Depths:1) (unseen) (11, 9, Depths:1) a +0 club (unseen) (13, 12, Depths:1) (unseen) (15, 51, Depths:1) (unseen) (18, 2, Depths:1) 4 poisoned darts (unseen) (18, 7, Depths:1) (unseen) (19, 20, Depths:1) (unseen) (23, 5, Depths:1) a +0 ring mail (unseen) (27, 21, Depths:1) a +0 plate armour (unseen) (32, 1, Depths:1) (unseen) (35, 44, Depths:1) (unseen) (40, 43, Depths:1) a +0 quarterstaff (unseen) (42, 13, Depths:1) (unseen) (43, 28, Depths:1) the +10 dark maul {heavy} It cannot be enchanted further. (unseen) (46, 5, Depths:1) a +0 quarterstaff (unseen) (47, 10, Depths:1) a +0 short sword (unseen) (47, 39, Depths:1) a +2 cloak (unseen) (52, 32, Depths:1) 6 poisoned darts (unseen) Level 2 of the Depths (0, 0, Depths:2) (unseen) (4, 4, Depths:2) 32 gold pieces (unseen) (5, 7, Depths:2) a +0 dagger (unseen) Level 3 of the Depths (0, 0, Depths:3) 30 gold pieces (unseen) (2, -22, Depths:3) 4 poisoned darts (unseen) (5, 8, Depths:3) (unseen) (6, -5, Depths:3) a scroll of teleportation (unseen) (7, -17, Depths:3) a scroll of revelation (unseen) (9, 2, Depths:3) a +1 ring mail of poison resistance (unseen) (13, -1, Depths:3) (unseen) (15, -14, Depths:3) (unseen) (19, -14, Depths:3) a human skeleton (unseen) (20, -14, Depths:3) a potion of berserk rage (unseen) (21, -22, Depths:3) a human skeleton (unseen) (21, -6, Depths:3) a human skeleton (unseen) (22, -14, Depths:3) (unseen) (23, -14, Depths:3) (unseen) (24, -17, Depths:3) 22 gold pieces (unseen) (24, -16, Depths:3) 35 gold pieces (unseen) (24, -15, Depths:3) a +1 heavy broad axe (unseen) (24, -14, Depths:3) the +8 Wrath of Trog {antimagic, RageSunder *Rage Rampage} RageSunder: After you perform multiple consecutive attacks, its next attack will deal greatly increased damage and also cleave into targets an extra space away. This effect charges faster and partially retains its charge between attacks while you are berserk. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (unseen) (24, -13, Depths:3) a manual of Shields (unseen) (24, -12, Depths:3) 7 gold pieces (unseen) (24, -11, Depths:3) 11 gold pieces (unseen) (25, -34, Depths:3) a potion of enlightenment (unseen) (25, -16, Depths:3) 19 gold pieces (unseen) (25, -15, Depths:3) a scroll of butterflies (unseen) (25, -14, Depths:3) the +10 plate armour "Qoigis" {Harm Will+ Int+3} Harm: It increases damage dealt and taken. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (25, -13, Depths:3) a parchment of Petrify (unseen) (25, -12, Depths:3) 24 gold pieces (unseen) (25, 5, Depths:3) 4 boomerangs (still there?) 31 gold pieces (still there?) (26, -28, Depths:3) a +6 ring of dexterity (unseen) (26, -15, Depths:3) 40 gold pieces (26, -14, Depths:3) a potion of berserk rage (26, -13, Depths:3) the fortress talisman of the Lich-sworn {+Blink rF+ Str+3} [fortress talisman] +Blink: It lets you blink. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (30, -18, Depths:3) a human skeleton (unseen) (30, -10, Depths:3) a human skeleton (unseen) (31, -33, Depths:3) (unseen) (35, -38, Depths:3) a +0 mace (unseen) (35, -31, Depths:3) a scroll of vulnerability (unseen) (35, -28, Depths:3) a javelin (36, -28, Depths:3) a javelin (37, -3, Depths:3) a potion of lignification (unseen) (38, -20, Depths:3) a +0 dagger (38, -5, Depths:3) 21 gold pieces (unseen) (38, 14, Depths:3) (unseen) (38, 17, Depths:3) (unseen) (41, 16, Depths:3) 5 poisoned darts (unseen) (42, -21, Depths:3) 6 gold pieces (unseen) (49, -6, Depths:3) (unseen) (49, 17, Depths:3) a +0 ring mail (unseen) (53, 11, Depths:3) a scroll of fog (unseen) (54, -21, Depths:3) a scroll of vulnerability (unseen) (54, 13, Depths:3) (unseen) (59, -35, Depths:3) (unseen) (61, 10, Depths:3) a parchment of Passwall (unseen) (63, -26, Depths:3) a +0 quarterstaff (unseen) (64, -24, Depths:3) 29 gold pieces (unseen)