Ravn Level 1 of the Dungeon [Shop] Ekeink's Assorted Antiques a potion of heal wounds (105 gold) a +0 robe (14 gold) a scroll of identify (42 gold) a scroll of enchant armour (157 gold) a box of beasts (840 gold) a potion of mutation (168 gold) a beast talisman (420 gold) a potion of haste (210 gold) a lightning rod (4/4) (840 gold) a +0 robe (14 gold) a +4 spear of flaming (575 gold) a scroll of amnesia (84 gold) (0, 0, D:1) a +0 helmet (7, -19, D:1) a +0 dagger (20, -6, D:1) a +0 dagger (26, -17, D:1) a flux talisman (29, -9, D:1) a +0 short sword (41, 0, D:1) a +0 ring mail (42, -9, D:1) a +0 short sword (45, 15, D:1) a serpent talisman Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (1, 2, D:2) a +4 quarterstaff of chaos (5, -11, D:2) a +2 mace of protection (11, 1, D:2) a +0 dagger a +0 sling (12, 0, D:2) a +0 dagger (15, 10, D:2) a +0 spear (17, -14, D:2) a +2 antimagic scythe a +0 robe (17, 23, D:2) a +0 spear (19, 17, D:2) a +0 club (21, 17, D:2) a +0 dagger (21, 19, D:2) a +0 spear (26, -9, D:2) a +0 hand axe a +3 scale mail of cold resistance a +0 club (26, 28, D:2) a +0 hand axe (37, -13, D:2) a +0 mace (41, -19, D:2) a +0 short sword Level 3 of the Dungeon (1, -2, D:3) a +0 whip a +0 short sword a +0 club a +0 leather armour a +0 mace a +0 chain mail (3, -1, D:3) a +0 club (4, 11, D:3) a +0 whip (6, 12, D:3) a +0 short sword (9, 8, D:3) a +0 dagger a +0 robe (11, 8, D:3) a +0 club (20, -3, D:3) a +0 leather armour (21, -15, D:3) a +0 rapier (31, 5, D:3) a +0 mace (32, 15, D:3) a +0 kite shield (34, 9, D:3) a +0 short sword (40, 19, D:3) a +0 trident a +0 animal skin a +0 helmet (41, 16, D:3) a +0 dagger a +0 dagger (41, 17, D:3) a +0 club a +0 club (41, 18, D:3) a +0 dagger a +0 dagger a +0 club a +0 dagger a +0 sling a +0 dagger (46, 28, D:3) a +0 dagger (46, 29, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 rapier (1, -10, D:4) a +0 whip a +0 club a +0 club (1, -9, D:4) a +0 spear (4, -26, D:4) a +0 pair of boots (9, -4, D:4) a +0 dagger (10, 18, D:4) a +0 mace a +0 short sword a +0 short sword a +2 short sword of protection (11, 14, D:4) a +0 dagger (13, -22, D:4) a +0 club a +0 flail a +0 flail a +0 spear (33, 4, D:4) a +0 dagger (34, 7, D:4) a +0 dagger (47, -21, D:4) a +0 sling a +0 dagger (49, -18, D:4) a +0 short sword (60, -15, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 flail (2, 18, D:5) a +0 pair of boots (11, -22, D:5) a +0 robe (20, -32, D:5) a +0 trident (21, -40, D:5) a +0 hand axe (22, 5, D:5) a +0 shortbow (24, -41, D:5) a +0 giant club (27, 11, D:5) a +2 pair of gloves (30, 2, D:5) a +0 leather armour (32, 8, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (4, 6, D:6) a +2 trident of draining a +0 robe an orb of energy (5, 12, D:6) a +0 rapier (14, 3, D:6) a +2 dagger of flaming a +3 leather armour (35, 35, D:6) a +0 cloak (40, 33, D:6) a +0 giant spiked club (54, -6, D:6) a +0 dagger Level 7 of the Dungeon (7, -14, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (12, -18, D:8) a +0 whip (15, -18, D:8) a +0 falchion (16, -19, D:8) a +1 whip of electrocution a +0 robe a +0 short sword a +0 chain mail (16, -18, D:8) a +0 flail a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 trident (6, 10, D:9) a +0 shortbow (16, -6, D:9) the +7 glaive of Guthohir {elec, ^Contam rF++ Str+6} Str+6: It affects your strength (+6). rF++: It greatly protects you from fire. ^Contam: It causes magical contamination when unequipped. (21, 14, D:9) a +0 whip (25, 25, D:9) a +1 cloak (35, 0, D:9) a +0 whip (36, 16, D:9) a +0 long sword a +0 chain mail (37, 0, D:9) a +0 whip (37, 1, D:9) a +0 short sword (37, 2, D:9) a +0 dagger (38, 0, D:9) a +0 whip a +0 whip (38, 1, D:9) a +0 dagger (41, 18, D:9) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (42, 17, D:9) a +0 flail a +0 chain mail (42, 18, D:9) a +0 whip a +0 leather armour a +0 club Level 10 of the Dungeon [Shop] Roicepp's Magic Scroll Emporium a scroll of enchant armour (82 gold) a scroll of revelation (82 gold) a scroll of blinking (82 gold) a scroll of fog (44 gold) a scroll of amnesia (44 gold) a scroll of fog (44 gold) a scroll of enchant armour (82 gold) a scroll of vulnerability (44 gold) (14, -5, D:10) a serpent talisman (15, 15, D:10) a +0 robe (18, 28, D:10) a +5 great sword a +0 scale mail (22, 12, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 sling (16, 13, D:11) the +2 pair of gloves of Boredom {Str+2 Int-2 Dex+6} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). (24, 17, D:11) a +0 dagger a +0 robe (25, 17, D:11) a +0 dagger a +0 robe Sif Muna's Compendium of Destiny Spells Type Level a - Sting Conjuration/Alchemy 1 Level 12 of the Dungeon (0, 0, D:12) a +0 flail (4, 5, D:12) a +0 shortbow (5, 8, D:12) a +0 halberd (36, -9, D:12) a +0 long sword (36, 1, D:12) the +5 halberd of the Bouncing Tusks {antimagic, Will+ Int+7 Dex-5 Stlth+} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (38, 7, D:12) a +0 long sword Level 13 of the Dungeon [Shop] Lexid's Distillery a potion of enlightenment (70 gold) a potion of heal wounds (70 gold) a potion of degeneration (14 gold) a potion of mutation (112 gold) 2 potions of lignification (84 gold) a potion of haste (140 gold) a potion of heal wounds (70 gold) (0, 0, D:13) Great Wizards, Vol. VII (7, -2, D:13) a +0 hand axe (10, 39, D:13) a +0 hand axe (11, -1, D:13) a +0 dagger a +0 robe (11, 0, D:13) a +0 club a +0 ring mail (12, 34, D:13) an orb of guile (13, -1, D:13) a +0 dagger a +0 robe (25, -4, D:13) Great Wizards, Vol. VII (27, 28, D:13) a +0 ring mail (30, 4, D:13) a +0 war axe a +0 leather armour a +0 war axe a +0 robe a +0 hand axe a +0 robe (37, -4, D:13) a +1 vampiric long sword (40, 0, D:13) a +0 great mace a +0 giant club (41, 3, D:13) a +0 scale mail (46, 22, D:13) a +0 trident Level 1 of the Lair of Beasts (37, -25, Lair:1) a serpent talisman Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts (5, 4, Lair:3) a +0 pair of boots Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scale mail (24, 7, Lair:4) a +0 robe (26, 30, Lair:4) a book of Frost (28, 30, Lair:4) a scroll of fog Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe (5, -11, Lair:5) a +0 leather armour (26, 1, Lair:5) a +0 spear a +0 buckler a +0 robe (26, 2, Lair:5) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 rapier of electrocution (28, 0, Lair:5) a +0 dagger a +0 robe of resistance (60, -9, Lair:5) a +0 spear Level 1 of the Snake Pit (3, -1, Snake:1) a +0 trident (4, 0, Snake:1) a +0 hand axe a +0 robe a +0 short sword (4, 2, Snake:1) a +0 cloak (5, -1, Snake:1) a +0 short sword (6, -11, Snake:1) the serpent talisman of Tempters {Dex+5 Stlth+} [serpent talisman] Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. the guardian serpent corpse of Aizul (7, -10, Snake:1) a +0 robe a naga corpse (8, -12, Snake:1) a +0 hand axe a +0 arbalest (8, -10, Snake:1) a +0 shortbow a +0 battleaxe a naga corpse (9, -9, Snake:1) a +0 battleaxe (15, -16, Snake:1) a scroll of enchant weapon (17, -5, Snake:1) a +0 scimitar a +0 robe a naga corpse (18, -3, Snake:1) a +0 scimitar (18, 4, Snake:1) a black mamba corpse (20, 17, Snake:1) a black mamba corpse (32, -10, Snake:1) 22 gold pieces (32, 8, Snake:1) a +0 quarterstaff (35, -4, Snake:1) a shock serpent corpse (skeletalised by now) (35, -3, Snake:1) an anaconda corpse (skeletalised by now) (35, 3, Snake:1) a +0 battleaxe (35, 12, Snake:1) a +1 triple sword of protection (42, 0, Snake:1) a +0 mace Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (20, -8, Slime:5) the +3 battleaxe "Finejoko" {flame, SInv} SInv: It lets you see invisible. (20, -3, Slime:5) the +3 quarterstaff of the Nexus {freeze, Int+3} Int+3: It affects your intelligence (+3). (22, -8, Slime:5) the +1 quarterstaff "Kater" {drain, rC+} rC+: It protects you from cold.