Ravn Level 1 of the Dungeon (5, -7, D:1) a frilled lizard skeleton (5, -5, D:1) a jackal skeleton (13, -1, D:1) a rat skeleton (17, -6, D:1) 9 stones (20, 13, D:1) a +0 whip 4 stones (20, 17, D:1) a +6 ring of strength (22, -11, D:1) a hobgoblin corpse (skeletalised by now) (22, -6, D:1) a +0 ring mail (24, -12, D:1) a ball python corpse (skeletalised by now) (25, -1, D:1) a +0 whip a kobold skeleton (25, 11, D:1) a storm talisman (26, 2, D:1) a ball python skeleton (28, -1, D:1) a +0 club a +0 dagger a goblin skeleton (32, -14, D:1) a +0 dagger (37, -8, D:1) a +2 dagger of draining (37, 13, D:1) a +0 whip a kobold corpse (skeletalised by now) (38, -12, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (38, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (39, 9, D:1) a +0 hand axe (43, 10, D:1) a +0 dagger (49, 4, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a ring of resist corrosion (14, 7, D:2) 2 stones a +0 dagger an adder corpse (skeletalised by now) (19, -1, D:2) a +0 whip (21, -6, D:2) a +2 dagger of speed a goblin skeleton (31, 20, D:2) a bat skeleton (33, -2, D:2) a +0 rapier (35, 3, D:2) a +0 robe (37, -6, D:2) 4 stones a +0 whip a kobold skeleton (38, -7, D:2) a rat skeleton (39, 10, D:2) a +0 whip of electrocution 2 stones a kobold corpse (skeletalised by now) (46, 2, D:2) a +0 leather armour (50, 17, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (9, 21, D:3) an adder skeleton (23, 2, D:3) a +0 club (27, 41, D:3) a +0 short sword a kobold corpse (skeletalised by now) (34, 32, D:3) 6 poisoned darts (37, 31, D:3) a staff of cold (37, 38, D:3) a +0 dagger a goblin corpse (skeletalised by now) (38, 31, D:3) a +0 ring mail (38, 38, D:3) a bat corpse (skeletalised by now) (39, 33, D:3) a +0 quarterstaff (41, 37, D:3) a +0 robe (41, 42, D:3) a +0 short sword 2 stones (42, 38, D:3) a bat corpse (skeletalised by now) (44, 31, D:3) a rat corpse (skeletalised by now) (44, 32, D:3) a +0 whip 3 stones a +0 club a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (48, 38, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (1, -2, D:4) a +0 whip (1, 0, D:4) a +0 club a gnoll corpse (skeletalised by now) (1, 1, D:4) 5 poisoned darts a +0 whip (9, 7, D:4) a +0 club a +0 scale mail a +0 trident a +4 chain mail a +0 short sword a +0 scale mail a +0 morningstar an orc skeleton an orc skeleton (10, 7, D:4) a +0 leather armour a +0 club a +0 leather armour a +0 club a +0 robe a +0 dagger an orc skeleton an orc skeleton (12, 1, D:4) a jackal skeleton (13, -2, D:4) a +0 sling (15, -8, D:4) a +0 orcbow (22, -24, D:4) a +0 club a +0 leather armour a +0 short sword a +0 great sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (23, -27, D:4) a +0 dagger (30, -7, D:4) an iguana skeleton (44, 6, D:4) a +0 cloak (44, 7, D:4) a hobgoblin skeleton (48, -1, D:4) a +2 scimitar of protection Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff "Yjupeam" {rF++ rN+ Str+3 Stlth+ Fire} (5230 gold) [staff of fire] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. the death talisman of Hopscotch {Str-4 Dex+3 SInv Stlth+} (10560 gold) [talisman of death] Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 orcbow of flaming (920 gold) the amulet of Huckie {Acrobat rElec Str-5 Int+3} (3980 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). the +5 whip "Vamoucse" {speed, rElec rF+ Dex-4} (4510 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +0 robe "Akhlusm" {rPois rN+ Will- Int+3} (1840 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 sling of the Feeding Gods {freeze, rF+ rC+ rCorr} (4430 gold) rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 heavy shortbow (740 gold) the +1 mace "Rufiohog" {freeze, Fly rN+} (2370 gold) Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. the +4 hand axe "Agerhuc" {vamp, +Blink Int+3 Stlth+} (5210 gold) +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 leather armour "Zurag" {Harm} (2400 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the +0 robe of an ice cave {Dex+3 Stlth+} (1700 gold) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet of Muuxkeu {Acrobat rCorr MP-4 Int+4 Dex+2} (4680 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rCorr: It protects you from acid and corrosion. MP-4: It affects your magic capacity (-4). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). the necromancy staff of the Gnashing Sybil {^Drain rElec rN+ Will+++ SInv Necro} (6560 gold) [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. the +1 ring mail "Derohest" {rPois rC+ rN+} (3140 gold) rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the ring "Xetekius" {rElec rF+ rN+ SInv} (4520 gold) [ring of positive energy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. the granite talisman of Going Fast {rF+ rN+ rCorr} (12140 gold) [granite talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the +0 buckler of Bequeathed Creativity {rPois MP+9} (3460 gold) rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). It cannot be enchanted further. the scarf of Dishonour {rC+ rF+, Dex+3 Stlth+} (4610 gold) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Wuananyl" {Rampage Acrobat rN+ Int+3} (4750 gold) [amulet of the acrobat] Rampage: It bestows one free step when moving towards enemies. Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (6, 6, D:5) a +0 robe (11, 0, D:5) 5 large rocks (12, 24, D:5) a +0 halberd a gnoll corpse (skeletalised by now) (13, 24, D:5) a +0 spear a gnoll corpse (skeletalised by now) (19, 35, D:5) a wand of charming (11) (22, -10, D:5) a +0 flail (22, 9, D:5) a +0 leather armour (22, 36, D:5) a +0 hand axe (23, 9, D:5) a +0 cloak (26, 15, D:5) a quokka skeleton (28, -2, D:5) a +0 dagger (28, 11, D:5) 8 gold pieces (37, -9, D:5) a +0 giant club an ogre corpse (skeletalised by now) (41, 18, D:5) a +0 club the Ecumenical Temple