Ravn Level 1 of the Dungeon [Shop] Bustag's Book Boutique a parchment of Sculpt Simulacrum (325 gold) a parchment of Stone Arrow (114 gold) a parchment of Sandblast (52 gold) a parchment of Summon Seismosaurus Egg (169 gold) a parchment of Soul Splinter (52 gold) a parchment of Vhi's Electric Charge (169 gold) a parchment of Eringya's Noxious Bog (325 gold) a parchment of Ensorcelled Hibernation (75 gold) a parchment of Gloom (114 gold) a parchment of Swiftness (114 gold) (12, -20, D:1) a +0 short sword (12, -18, D:1) a rat corpse (skeletalised by now) (14, -27, D:1) a +0 robe (14, -8, D:1) a bat corpse (skeletalised by now) (15, -13, D:1) a +0 club a +0 short sword 2 stones a bat corpse (skeletalised by now) (17, -25, D:1) a +0 club a +0 robe a goblin skeleton (17, -1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (18, -26, D:1) a +0 ring mail (21, -26, D:1) a +0 short sword a kobold skeleton (24, -26, D:1) a rat skeleton (24, -25, D:1) a +0 club (29, -25, D:1) a +0 hand axe (33, 2, D:1) a +0 leather armour (42, -11, D:1) a rat skeleton (43, -13, D:1) a +0 sling (47, -5, D:1) a ball python corpse (skeletalised by now) (52, -12, D:1) a +0 whip Level 2 of the Dungeon (1, 0, D:2) a +0 club (4, 1, D:2) a +0 dagger 3 stones (8, -23, D:2) a jackal corpse (skeletalised by now) (8, -19, D:2) a +0 short sword an orb of pyromania (8, -18, D:2) a +0 whip 2 stones (11, -25, D:2) a rat corpse (skeletalised by now) (12, -13, D:2) a +0 short sword (13, -14, D:2) a bat skeleton (16, 2, D:2) a bat corpse (skeletalised by now) (19, -26, D:2) a frilled lizard skeleton (24, -3, D:2) a +0 club (28, -11, D:2) a +0 club a ball python skeleton (29, -13, D:2) a +0 club (38, -12, D:2) a +0 club (39, -12, D:2) a +0 whip a +0 club a +0 spear a hobgoblin skeleton (45, -13, D:2) a +0 leather armour (46, -10, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Doosast" {rC+ rN+++ Regen+ Str-4} (3250 gold) rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). It cannot be enchanted further. the air staff of the Spheres {rElec rF+ Tloc Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the +0 ring mail of Truth {rN+++ Int-4 Slay+6 Stlth-} (4740 gold) rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Stlth-: It makes you less stealthy. It cannot be enchanted further. the alchemy staff of Uffeanta {rPois rN+ Air Alch} (4180 gold) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the +1 sling of the Necropolis {drain, Dex+8} (3150 gold) Dex+8: It affects your dexterity (+8). It cannot be enchanted further. the +0 leather armour of Pandemonium {^Contam rC+++ Dex+3 Stlth+} (4750 gold) ^Contam: It causes magical contamination when unequipped. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Unibaism" {rC+ Str+6 Dex+3} (5630 gold) [ring of strength] rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). the -1 buckler "Saton" {rC+} (1350 gold) rC+: It protects you from cold. It cannot be enchanted further. the +5 dagger of Dust {speed, Str+3 Stlth+} (4710 gold) Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Deloxkuhu" {Faith rC++ Regen+ Str+3 Int-4} (6240 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). the ring of Nihilism {rElec Str+4 Dex+6} (5840 gold) [ring of dexterity] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). the +5 mace of the Foremost Wishes {flame, *Corrode Str+8 Dex+3} (5490 gold) *Corrode: It may corrode you when you take damage. Str+8: It affects your strength (+8). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the medusa talisman of Heresy {Will+ Str-2 Int+2 Dex+2} (4130 gold) [medusa talisman] Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). the +1 leather armour of the Monk {*Corrode rElec rPois Int+2} (2380 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the alchemy staff of Moderation {rPois Int+3 Alch} (3830 gold) [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. the ring "Nodulid" {*Slow rCorr Int+3 Slay+4 Stlth-} (4790 gold) [ring of slaying] *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. the +1 leather armour of Oily Salvation {Str+2} (1820 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the riddle talisman "Rinuh" {*Corrode rPois Int+3} (8100 gold) [riddle talisman] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). the +3 dagger "Urissec" {freeze, Will+ Int+3 Dex+4} (4590 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the eel talisman "Qiosup" {Int+6} (5700 gold) [eel talisman] Int+6: It affects your intelligence (+6). (7, -7, D:3) a ball python skeleton (8, -4, D:3) a bat skeleton (9, -11, D:3) a bat skeleton (10, -11, D:3) a +0 club (11, -12, D:3) a ball python skeleton (12, -25, D:3) a +0 leather armour (12, 0, D:3) a +0 mace (18, -11, D:3) a +0 chain mail (21, -7, D:3) a +0 quarterstaff (27, -8, D:3) a +0 dagger (29, 13, D:3) a +0 club (32, -5, D:3) a +0 whip a +0 leather armour Level 4 of the Dungeon [Shop] Hasej's Assorted Antiques a +0 buckler (112 gold) a +0 morningstar (150 gold) a +0 scale mail (100 gold) [Shop] Pulosoi's Antique Weapon Emporium a +0 trident (84 gold) the +9 shortbow of Ajosudyu {flame, Str+7} (1730 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. a +0 mace (72 gold) a +0 club (12 gold) a +0 flail (84 gold) a +0 short sword (72 gold) a +0 dagger (48 gold) (0, 5, D:4) a scroll of identify (3, -12, D:4) a +0 leather armour (3, 2, D:4) 19 gold pieces a +0 short sword a +0 flail (4, 1, D:4) 13 gold pieces (still there?) a +0 dagger of pain (still there?) a +0 short sword (still there?) (18, -26, D:4) 9 gold pieces (23, -28, D:4) 4 gold pieces a +0 dagger a +0 leather armour (23, -27, D:4) 5 gold pieces a +0 dagger a +0 scale mail (25, -27, D:4) 11 gold pieces (32, -3, D:4) a +0 quarterstaff