Ravn Level 1 of the Dungeon [Shop] Azal Ump's Distillery 2 potions of curing (unknown) (78 gold) a potion of invisibility (unknown) (104 gold) a potion of brilliance (unknown) (52 gold) a potion of heal wounds (104 gold) a potion of curing (unknown) (39 gold) a potion of curing (unknown) (39 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (8, -26, D:1) a hobgoblin skeleton (9, -37, D:1) a bat skeleton (10, -31, D:1) a +0 club a goblin skeleton (11, -39, D:1) a +0 short sword 3 stones (11, -32, D:1) a bat skeleton (12, -27, D:1) a +0 dagger (13, -29, D:1) a +0 barding (14, -25, D:1) a rat skeleton (14, 9, D:1) a +2 dagger of draining a goblin corpse (skeletalised by now) (19, 6, D:1) a hobgoblin corpse (skeletalised by now) (23, -22, D:1) a frilled lizard corpse (skeletalised by now) (24, -35, D:1) a frilled lizard skeleton (28, -38, D:1) a +0 club (31, -3, D:1) a +0 chain mail (33, -39, D:1) a +0 dagger (40, 2, D:1) a rat corpse (skeletalised by now) (55, 9, D:1) a frilled lizard corpse (skeletalised by now) (56, -8, D:1) a bat corpse (skeletalised by now) (64, -18, D:1) a +0 club (64, 4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (1, 4, D:2) a +0 robe (3, -1, D:2) a medusa talisman (4, -4, D:2) a +0 club (4, 17, D:2) a +0 leather armour (5, -4, D:2) 3 flux baubles (6, 11, D:2) a bat corpse (skeletalised by now) (6, 36, D:2) a +0 dagger a +0 sling a goblin skeleton (11, -8, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (14, 25, D:2) an inkwell talisman (17, 39, D:2) an inkwell talisman (18, 40, D:2) a +0 dagger a kobold skeleton (36, 37, D:2) a serpent talisman (38, 14, D:2) a +0 short sword (39, 37, D:2) a +0 war axe (52, 43, D:2) an adder corpse (skeletalised by now) (52, 45, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Aske's Weapon Shop the +4 war axe "Pujad" {flame, rElec rC- rCorr Int+2} (603 gold) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 partisan "Hell-Harrower" {flame, rC+ rN+ rCorr Int+3} (667 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 hand axe (42 gold) 4 atropa-tipped darts (50 gold) a +0 short sword (42 gold) a +0 falchion (42 gold) the +1 orcbow of the Mind {freeze, ^Fragile rPois rC+ Int+5} (494 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. 5 javelins (210 gold) a +0 long sword (49 gold) a +0 war axe (49 gold) 4 poisoned darts (33 gold) (10, 13, D:3) a +0 trident (12, -2, D:3) an adder corpse (skeletalised by now) (13, 4, D:3) a +0 rapier (13, 46, D:3) a bat corpse (skeletalised by now) (14, 0, D:3) a quill talisman (21, 16, D:3) an adder skeleton (25, 9, D:3) a +0 spear (29, 2, D:3) a +2 heavy hand axe (33, 12, D:3) a +0 whip (42, 50, D:3) a +0 war axe (50, 4, D:3) 5 poisoned darts (51, -10, D:3) a +0 short sword (57, 13, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (1, -1, D:4) a +0 dagger (1, 0, D:4) a hound corpse (skeletalised by now) (3, 2, D:4) a +3 dagger a kobold corpse (7, 16, D:4) a +0 chain mail (14, -14, D:4) an adder corpse (22, 14, D:4) a potion of haste (24, 13, D:4) 11 gold pieces a +0 whip a +0 short sword (25, 12, D:4) a +0 hand axe a +0 ring mail