Ravn Level 1 of the Dungeon [Shop] Tisil's Assorted Antiques the +1 leather armour "Kolyleh" {Harm rC- Str+2 Stlth+} (350 gold) Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a lightning rod (4/4) (1000 gold) the +6 morningstar "Fofivema" {pain, rF+} (1475 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 dagger (50 gold) a Gell's gravitambourine (2/2) (1000 gold) a scroll of immolation (100 gold) (16, -20, D:1) a quokka skeleton (18, -13, D:1) a +0 dagger (20, -35, D:1) a +0 club a goblin skeleton (23, -52, D:1) a staff of fire (28, -15, D:1) a hobgoblin corpse (skeletalised by now) (30, -43, D:1) a +0 robe (32, -9, D:1) a +0 whip 3 stones (33, -8, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, -9, D:1) a bat corpse (skeletalised by now) (48, -38, D:1) a +0 dagger a goblin skeleton (52, -11, D:1) a +0 leather armour Level 2 of the Dungeon (8, -13, D:2) a +0 club (10, -30, D:2) an adder corpse (skeletalised by now) (10, -16, D:2) a +0 club a kobold corpse (skeletalised by now) (11, -31, D:2) a ball python corpse (skeletalised by now) (23, -7, D:2) a +0 ring mail (30, -8, D:2) an adder skeleton (31, -22, D:2) a hobgoblin skeleton (40, -21, D:2) a parchment of Awaken Armour (42, -21, D:2) a +0 dagger a goblin skeleton (44, -14, D:2) a +0 sling (44, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (10, -12, D:3) a +0 falchion (16, 1, D:3) an amulet of the acrobat