Ravn Level 1 of the Dungeon (0, 0, D:1) a parchment of Inner Flame (3, 2, D:1) a hobgoblin corpse (skeletalised by now) (3, 3, D:1) a ball python corpse (skeletalised by now) (3, 10, D:1) a +0 ring mail (5, 2, D:1) a rat corpse (skeletalised by now) (9, 5, D:1) a +0 club (11, -6, D:1) a ball python skeleton (11, -3, D:1) a bat skeleton (12, -6, D:1) a ball python skeleton (22, -6, D:1) a bat skeleton (22, -4, D:1) a bat skeleton (22, -3, D:1) a +0 dagger a goblin skeleton (22, -2, D:1) a +0 club a frilled lizard skeleton a goblin skeleton (23, -2, D:1) a +0 short sword (32, -2, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) (32, 0, D:1) a jackal corpse (skeletalised by now) (38, -15, D:1) a +0 hand axe (39, -26, D:1) a book of Geomancy Level 2 of the Dungeon (0, 26, D:2) a +0 short sword (9, 21, D:2) a parchment of Alistair's Walking Alembic (10, -11, D:2) a +0 short sword a +0 ring mail (11, 13, D:2) a frilled lizard corpse (skeletalised by now) (11, 14, D:2) a ball python corpse (skeletalised by now) (15, -2, D:2) a +0 ring mail (18, -19, D:2) a +0 club (19, 26, D:2) a ball python skeleton (26, 9, D:2) a +0 dagger (27, 8, D:2) a +0 dagger a goblin skeleton (28, 3, D:2) a +0 leather armour (31, -12, D:2) a +0 dagger a +0 sling a goblin skeleton (32, -2, D:2) a +0 robe (33, -9, D:2) a +0 leather armour (33, 5, D:2) a +0 dagger a kobold skeleton (34, -6, D:2) a +0 mace (34, 5, D:2) a frilled lizard skeleton (35, -7, D:2) a frilled lizard skeleton (36, -10, D:2) a bat skeleton (36, -9, D:2) a hobgoblin skeleton a bat skeleton Level 3 of the Dungeon (0, 19, D:3) a +0 scale mail (1, 0, D:3) an adder corpse (1, 1, D:3) an iguana corpse (2, 0, D:3) a staff of earth (4, 1, D:3) a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (4, 2, D:3) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (5, 1, D:3) a +0 ring mail a +0 hand axe (7, 33, D:3) a +0 short sword 3 stones a kobold corpse (9, -3, D:3) a bat corpse (skeletalised by now) (13, 14, D:3) a +0 dagger (13, 20, D:3) the +2 plate armour of Polish {Str+2 Dex+2 SInv Stlth-} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (13, 33, D:3) a +0 leather armour (28, 17, D:3) a +0 hand axe an orc skeleton (28, 18, D:3) a jackal skeleton (31, 21, D:3) a parchment of Volatile Blastmotes (33, 14, D:3) a +0 dagger a goblin skeleton (33, 15, D:3) a +0 club a goblin skeleton (35, 18, D:3) a parchment of Launch Clockwork Bee (44, 2, D:3) a +0 chain mail (46, 18, D:3) a quokka corpse (skeletalised by now) (48, 11, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 helmet (3, -1, D:4) an amulet of faith (6, 0, D:4) a +0 mace (17, -5, D:4) the +2 ring mail of Fun and Games {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (23, 2, D:4) an orb of attunement (unseen) (25, 3, D:4) a +0 dagger a goblin corpse