Raziel Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, 1, D:1) a frilled lizard corpse (skeletalised by now) (10, -21, D:1) a ball python corpse (skeletalised by now) (14, -10, D:1) a +0 club a jackal skeleton a goblin skeleton a quokka skeleton a rat skeleton (14, 2, D:1) a hobgoblin skeleton (17, -1, D:1) a jackal skeleton (19, 7, D:1) a +0 club (21, 3, D:1) a bat skeleton (22, 3, D:1) a jackal skeleton (25, -18, D:1) a +0 leather armour (25, -10, D:1) a +0 short sword (29, -17, D:1) a +0 hand axe (29, -14, D:1) a quokka skeleton (30, -14, D:1) a bat skeleton (34, -7, D:1) a ball python corpse (skeletalised by now) (35, -23, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, 9, D:1) a +0 club a goblin skeleton (42, -25, D:1) a +0 ring mail (46, -24, D:1) a jackal corpse (skeletalised by now) (46, -1, D:1) a frilled lizard corpse (skeletalised by now) (48, 5, D:1) a rat corpse (skeletalised by now) (53, -6, D:1) a hobgoblin corpse (skeletalised by now) (64, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (1, -9, D:2) a dart of disjunction (3, -2, D:2) 9 gold pieces (10, -10, D:2) a rat corpse (11, -10, D:2) a +0 club an inkwell talisman a goblin corpse