Raziel Level 1 of the Dungeon (0, 0, D:1) a +0 club a stone (3, -7, D:1) a +0 leather armour (8, -15, D:1) a rat corpse (skeletalised by now) (10, -13, D:1) a quokka corpse (skeletalised by now) (16, -24, D:1) a frilled lizard skeleton (16, -23, D:1) a +0 robe (16, -14, D:1) a frilled lizard corpse (skeletalised by now) (17, -26, D:1) a +0 short sword a kobold corpse (skeletalised by now) (17, -17, D:1) a +0 ring mail (19, -24, D:1) a quokka corpse (skeletalised by now) (20, -37, D:1) a +0 plate armour (21, -35, D:1) a +0 club (24, -6, D:1) a +0 short sword 3 stones (30, -16, D:1) a +0 hand axe (31, -6, D:1) a +0 robe (36, 1, D:1) a jackal skeleton (38, -22, D:1) a +0 club a goblin skeleton (38, -15, D:1) a +0 dagger (38, -12, D:1) a +0 club (38, -2, D:1) a jackal skeleton (39, -23, D:1) a +0 dagger a kobold skeleton (39, -17, D:1) a hobgoblin skeleton a bat skeleton (45, -5, D:1) a +0 ring mail Level 2 of the Dungeon (6, 1, D:2) a +3 flail (still there?) a +0 flail (still there?) (15, 2, D:2) a +0 scythe a +0 robe the human corpse of Sigmund