Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2178325562072980323 12 Rebirthrei the Apothecary (level 2, 19/19 HPs) Began as a Merfolk Alchemist on Nov 25, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:26 (471 turns). Rebirthrei the Apothecary (Merfolk Alchemist) Turns: 471, Time: 00:00:27 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 3/5 EV: 12 Int: 14 God: Gold: 35 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +5 ring of evasion Potions b - a potion of magic Skills: + Level 3.0 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations * Level 4.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 14% N/A 32% 4 Inner Flame Hex/Fire 1% N/A 56% 3 Sticky Flame Fire/Alch 8% 2d4 65% 4 Flame Wave Conj/Fire 2% 2d4 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. No target in view! A frilled lizard and a bat come into view. Found a club and a whip. There are monsters nearby! The sting hits the bat. The bat is poisoned. The bat is moderately wounded. The bat closely misses you. You hit the frilled lizard but do no damage. The bat hits you. The frilled lizard bites you. The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! The bat hits you but does no damage. The sting misses the bat. The bat misses you. The bat barely misses you. You closely miss the bat. The bat is heavily wounded. The bat misses you. The bat barely misses you. The sting hits the bat. The bat looks even sicker. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! You pick up a book of Flames and begin reading... You add the spells Inner Flame and Flame Wave to your library. You now have 35 gold pieces (gained 10). You see here a frilled lizard corpse. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. The endoplasm quivers. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# #.# #.# #.# #.# #.# .# #.. #.# #.# #.# ..# #.# #.# #.# #J# #.# #@# #.# #######.# #.# .....)..###.#.# ............#.# ######......#.# #..###.#.# #######†.###.#.# #............#.# #.#####..#####.# You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rebirthrei the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 471 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Alchemy | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Sting || 19 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 10