Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 4481909760853934452 97 ReedsDad the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Sept 20, 2024. Slain by Terence ... wielding a +0 flail of holy wrath (17 damage) ... on level 2 of the Dungeon. The game lasted 00:06:38 (949 turns). ReedsDad the Conjurer (Deep Elf Conjurer) Turns: 949, Time: 00:06:39 Health: 0/24 AC: 2 Str: 6 XL: 4 Next: 42% Magic: 11/12 EV: 12 Int: 23 God: Gold: 104 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . l - +1 falchion (elec) rCold . . . (no shield) rNeg + . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet "Earthly Heaven" {rPois rF+ RegenMP+} Stlth ++ k - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: about to teleport A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons l - a +1 falchion of electrocution (weapon) Missiles g - a datura-tipped dart (quivered) Armour a - a +0 robe (worn) Magical Staves f - a staff of alchemy Jewellery k - a ring of positive energy (left hand) m - the amulet "Earthly Heaven" (around neck) {rPois rF+ RegenMP+} (You found it on level 2 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. rF+: It protects you from fire. rPois: It protects you from poison. RegenMP+: It increases your rate of magic regeneration. Scrolls e - 3 scrolls of identify Potions b - a potion of magic c - a potion of curing d - a potion of heal wounds {unknown} h - a potion of haste {unknown} i - a potion of degeneration {unknown} n - a potion of ambrosia {unknown} Skills: + Level 3.5 Dodging + Level 3.6 Stealth + Level 4.0 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Terence The searing ray hits the adder. The adder is severely wounded. The searing ray misses the bat. The searing ray hits the howler monkey. The howler monkey is almost dead. (Press . to maintain the ray.) You feel sick. Terence closely misses something. The adder bites you. The bat hits you. Terence hits something with a +0 flail of holy wrath! You feel a bit more experienced. The searing ray misses the adder. The searing ray hits the howler monkey. You kill the howler monkey! You feel sick. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. The searing ray hits the adder. You kill the adder! The searing ray hits the bat. You kill the bat! You feel sick. You feel better. Terence shouts! As you read the scroll labelled CAHUGG BEME, it crumbles to dust. It is a scroll of identify. j - a scroll of teleportation Terence completely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Terence shouts! Terence attacks as he pursues you! Terence hits you with a +0 flail of holy wrath! Ouch! That really hurt! You die... .....##.# #...#. #.## #.#... #..# . #...#. ##.# # #.#...###.### ##...#...[...# ...#.........# #...#.......# #(......@@# .....#..†.†..# ...#...####### .....#. ...#... .. .... . ..... ...... ....h. You could see the neutral Terence (fast, strong, frenzied). Vanquished Creatures A howler monkey (D:2) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 6 ball pythons 4 bats (D:2) 5 endoplasms A hobgoblin (D:2) 4 jackals (D:2) A quokka (D:2) 3 frilled lizards 2 goblins (D:2) 5 kobolds 2 rats (D:2) 38 creatures vanquished. Vanquished Creatures (collateral kills) A frilled lizard (D:2) A rat (D:2) 2 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 57 | D:1 | Noticed a golden eye 59 | D:1 | Found a faded altar of an unknown god. 61 | D:1 | Noticed a great orb of eyes 61 | D:1 | Noticed a glass eye 61 | D:1 | Noticed a shining eye 319 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 459 | D:1 | Learned a level 2 spell: Searing Ray 675 | D:2 | Identified the amulet "Earthly Heaven" {rPois rF+ RegenMP+} 736 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 774 | D:2 | Identified the +2 chain mail "Vyines" {Str+4} 930 | D:2 | Noticed Terence 945 | D:2 | Reached skill level 5 in Conjurations 945 | D:2 | Reached XP level 4. HP: 6/24 MP: 9/12 949 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic, hellmonk_ecumenical_altar_watching_god, dk_noncrumbling_3 D:2: layout_rooms, basic_altar, minmay_misc_feat_pillars, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.5 Stealth | 3 | 3.6 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Falchion | 2 | || 2 Throw: Dart | 1 | || 1 Cast: Magic Dart | 51 | || 51 Searing Ray | 4 | || 4 Use: Potion | 1 | 1 || 2 Scroll | | 2 || 2 Armour: Robe | 35 | 1 || 36 Dodge: Dodged | 31 | 2 || 33