Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 11757003908995370620 78 ReedsDad the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Sept 21, 2024. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 3 of the Dungeon. The game lasted 00:08:39 (1858 turns). ReedsDad the Conjurer (Deep Elf Conjurer) Turns: 1858, Time: 00:08:40 Health: -5/24 AC: 5 Str: 4 (6) XL: 4 Next: 15% Magic: 5/12 EV: 11 Int: 26 (29) God: Gold: 106 SH: 0 Dex: 11 (13) Spells: 8/11 levels left rFire . . . g - +3 mace "Noyr" {drain, rPois Str+2 Int+4} rCold . . . (no shield) rNeg . . . a - +1 robe rPois + (no helmet) rElec . c - +0 cloak rCorr . (no gloves) SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons e - a +1 dagger of draining g - the +3 mace "Noyr" (weapon) {drain, rPois Str+2 Int+4} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). rPois: It protects you from poison. Armour a - a +1 robe (worn) c - a +0 cloak (worn) f - a +0 leather armour k - a +0 pair of boots (worn) Wands i - a wand of paralysis (9) (quivered) Scrolls d - a scroll of revelation Potions b - a potion of magic j - a potion of enlightenment {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting * Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 5% N/A 13% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Curse of Agony Necr 5% N/A 93% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 76% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. The jackal closely misses you. A gnoll comes into view. It is wielding a +0 flail. The jackal bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 76% to hit) The searing ray misses the jackal. The searing ray hits the jackal but does no damage. The jackal is severely wounded. (Press . to maintain the ray.) The jackal barely misses you. The jackal bites you. x2 The gnoll closely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The gnoll barely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The jackal bites you but does no damage. x3 The jackal completely misses you. The gnoll hits you with a +0 whip. You die... #.P..≈≈~.# #....~≈≈.# #....~~~.# #....~≈~.# #....~≈≈.# #.†..~~~.# #....~≈~.# #hh.P≈≈### #@hh.~≈# #hg..~≈# g. #....~≈##### #...g~~≈≈≈≈≈ ###....~~≈~~~~ #.#....gP.... ########.##........# #........##....###. #.#####..####.## You could see 3 gnolls and 5 jackals. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 bats 7 endoplasms 5 giant cockroaches 4 goblins 4 hobgoblins 2 jackals (D:3) A quokka (D:3) 5 ball pythons 3 frilled lizards (D:2) 7 kobolds 5 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 101 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 354 | D:1 | Learned a level 2 spell: Searing Ray 412 | D:1 | Found Iteujigg's Book Boutique. 417 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 683 | D:1 | Found a faded altar of an unknown god. 905 | D:2 | Identified the +3 mace "Noyr" {drain, rPois Str+2 Int+4} 1017 | D:2 | Reached skill level 5 in Conjurations 1444 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1857 | D:3 | HP: 1/24 [jackal (1)] 1858 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_shops, shop, chequers_ecumenical_altar_twisty D:2: layout_basic D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3], layout_loops_cross, lemuel_round_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Conjurations | 5 | 5.3 Spellcasting | 4 | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Mace | 10 | 7 || 17 Cast: Magic Dart | 67 | 8 || 75 Searing Ray | 2 | 3 || 5 Use: Scroll | 5 | 2 || 7 Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 13 | 46 || 59 Dodge: Dodged | 20 | 47 || 67