Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14365009845291052719 0 ReedsDad the Apothecary (level 1, -1/15 HPs) Began as a Djinni Conjurer on Oct 15, 2024. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (26 turns). ReedsDad the Apothecary (Djinni Conjurer) Turns: 26, Time: 00:00:16 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 11% Gold: 17 EV: 1 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-2 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The ball python hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. The ball python bites you but does no damage. The endoplasm attacks as it pursues you! The endoplasm barely misses you. The ball python attacks as it pursues you! The ball python barely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. The ball python attacks as it pursues you! The ball python closely misses you. The ball python barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Unknown command. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. You die... +÷÷......# #÷.÷÷÷÷÷# #>###.<.# ####....÷÷÷# #.'.÷÷÷÷÷..# ##.##.......# #..########## ##.##..... #.@....### #.SJ...... #.##.......#. #..........# ####......... ........... #.##......### # ...$...# #.......# You could see an endoplasm and a ball python. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 26 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_basic, basic_ecumenical_altar, st_stairs_8 Action || total ---------------------------++------- Cast: Magic Dart || 4 Armour: Robe || 7 Dodge: Dodged || 5