Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 9325042377319721531 105 ReedsDad the Magician (level 5, -4/36 HPs) Began as a Djinni Conjurer on Oct 20, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (903 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 903, Time: 00:04:56 Health: -4/36 AC: 3 Str: 8 XL: 5 Next: 9% Gold: 60 EV: 16 Int: 18 God: SH: 0 Dex: 11 rFire + + . d - +1 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - +5 ring of evasion HPRegen 0.26/turn (no ring) %: infuse magic (-5 HP) @: attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, dopey 1, subdued magic 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons d - a +1 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery g - a +5 ring of evasion (left hand) Skills: + Level 0.7 Fighting - Level 3.3 Dodging - Level 2.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 1% 1 b - Searing Ray Conj 28% 2d5 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 22% 4 d - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 22% 4 e - Slow Hex 56% N/A 1% 1 f - Scorch Fire 28% 2d6 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are dopey. (Int -2) Your spells are a little easier to cast, but a little less powerful. Your movements are slightly less encumbered by armour. (ER -2) Message History Natasha screams in pain as she dies! The cerulean imp disappears in a puff of smoke! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You have reached level 5! The power to cast Scorch wells up from within. Spell assigned to 'f'. The goblin attacks as it pursues you! The goblin closely misses you. The goblin barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 spear and wearing a +1 scale mail of poison resistance. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 halberd. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! The gnoll hits you but does no damage. You aren't carrying any scrolls. Unknown command. It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. Your connection to magic feels subdued. You feel stupid. The gnoll misses you. It was a potion of attraction. You feel attractive to monsters. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll misses you. The gnoll hits you from afar with a +0 spear! You die... ####)# #.# #.# .# #.# ... #.# #.# #.# ### ...###.# #.. #.#.g.# #.# #...#@# #.###### .# #.#†g.# #.. ... .. .. ##.g# #.# #.###.# #. #..######†###...#.# # #...))....##....... #.#######....#....[ ...# ###........ #.#### #...#.... # #........ You could see 3 gnolls. Vanquished Creatures Natasha (twice) (D:2) A gnoll (D:1) 2 dart slugs (D:1) A ribbon worm (D:2) 3 ball pythons (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 2 hobgoblins 7 kobolds 2 quokkas 2 bats (D:1) 3 frilled lizards (D:1) 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 101 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 248 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 248 | D:1 | Learned a level 1 spell: Slow 809 | D:2 | Noticed Natasha 813 | D:2 | Killed Natasha 814 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 882 | D:2 | Noticed Natasha 888 | D:2 | Killed Natasha 889 | D:2 | Reached XP level 5. HP: 6/36 MP: 0/0 889 | D:2 | Learned a level 2 spell: Scorch 901 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 901 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 901 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 903 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic D:2: layout_loops_ring, basic_altar, minivault_27, minmay_misc_feat_more_columns, nicolae_grassy_gnolls, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Fighting | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 5 || 7 Cast: Magic Dart | 41 | 1 || 42 Searing Ray | 12 | 12 || 24 Use: Scroll | 2 | || 2 Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 4 | 8 || 12 Dodge: Dodged | 6 | 13 || 19