Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 16888604455316154247 32 ReedsDad the Conjurer (level 3, -1/24 HPs) Began as a Barachi Conjurer on Dec 3, 2024. Slain by a hobgoblin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:27 (1641 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 1641, Time: 00:05:27 Health: -1/24 AC: 2 Str: 10 XL: 3 Next: 25% Magic: 1/7 EV: 11 Int: 18 God: Gold: 86 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +1 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: studying Translocations, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons d - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) c - a +0 scale mail Jewellery f - a ring of see invisible (left hand) h - a +4 ring of protection Scrolls g - a scroll of fear Potions b - a potion of magic e - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.2 Stealth * Level 2.6 Spellcasting + Level 4.7 Conjurations + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 17% 1 Call Imp Summ 4% N/A 26% 2 Call Canine Familiar Summ 2% N/A 45% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History (Press . to maintain the ray.) The adder completely misses you. The goblin hits you with a +0 dagger. The searing ray hits the adder! You kill the adder! A hobgoblin comes into view. It is wielding a +0 spear. The goblin misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The hobgoblin shouts! The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin barely misses you. The goblin attacks as it pursues you! The goblin closely misses you. The goblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The hobgoblin misses you. The goblin attacks as it pursues you! The goblin barely misses you. The hobgoblin hits you from afar with a +0 spear. The hobgoblin attacks as it pursues you! The hobgoblin hits you from afar with a +0 spear. The goblin hits you with a +0 dagger. The hobgoblin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! The hobgoblin hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the hobgoblin. The hobgoblin hits you. You die... ..........)....# #### .............# .... ..!......... ##..## #.......... ..... ###...†...... ...# #.....#...... #..###..†..# .... #..##.....# ## #@g......# ###g.....# ####.....# #........# #........# #........######## #.........#.....# #....#..........# #...............# You could see 2 hobgoblins. Vanquished Creatures An adder (D:2) A dart slug (D:1) 8 bats An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:2) 3 kobolds (D:1) 5 ball pythons A frilled lizard (D:1) 3 rats (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 420 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 861 | D:1 | Learned a level 2 spell: Searing Ray 909 | D:1 | Identified a scroll of acquirement 909 | D:1 | Acquired a manual of Translocations 1634 | D:2 | Reached XP level 3. HP: 23/24 MP: 1/7 1641 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, minmay_domino_2 D:2: layout_basic, serial_shops, nicolae_shop_just_a_little_nook, minmay_misc_feat_tower Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.2 Dodging | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.7 Translocations | | 0.8 Action || total ---------------------------++------- Melee: Unarmed || 20 Short sword || 5 Cast: Magic Dart || 23 Searing Ray || 3 Use: Scroll || 4 Armour: Robe || 53 Dodge: Dodged || 41