Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1042078823577760172 51 ReedsDad the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Dec 8, 2024. Slain by an orc wizard ... wielding a +0 whip (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:48 (1257 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 1257, Time: 00:04:49 Health: -3/31 AC: 2 Str: 8 XL: 4 Next: 5% Gold: 141 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . b - +1 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of teleportation {unknown} g - a scroll of enchant weapon Potions c - a potion of heal wounds {unknown} d - a potion of curing e - a potion of mutation Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Shock Conj/Air 72% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You're too confused to cast spells. The orc wizard hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You feel less confused. The orc closely misses you. The orc wizard gestures at you while chanting. You resist with some effort. The orc misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 whip and wearing a +0 robe (lightly wounded, 72% to hit) The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc. You kill the orc! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc wizard. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 whip and wearing a +0 robe (severely wounded, 72% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The orc wizard hits you with a +0 whip. You die... ##'##.#....##..# ......#....##..# ......#....##..# #######....##..# .........%.##..# ...........##..# ...............# ...........#...###### >.....####.#....@o).# ......# #.#...###..# .....)# #.#...# #.)# ......# #.#...# #..# ........ ..#...# #.)# #.#######......# #..# ... .....>. ...# ............. ##### You could see an orc wizard. Vanquished Creatures An adder (D:2) 5 orcs (D:3) 3 bats 4 endoplasms A giant cockroach (D:2) 3 goblins 4 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 5 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 120 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 488 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 488 | D:1 | Learned a level 1 spell: Shock 1100 | D:2 | You are sucked into a shaft and drop 1 floor! 1243 | D:3 | Reached XP level 4. HP: 15/31 MP: 0/0 1256 | D:3 | HP: 1/31 [orc wizard/+0 whip (3)] 1257 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring, grunt_decor_arrowhead, minmay_pentomino_v2 D:2: layout_loops_ring D:3: layout_basic, lightli_temple_of_fire, ebering_ghost_disaster_area, chequers_ecumenical_altar_simple, kennysheep_pointless_box, nrook_mini_backslash Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 31 | || 31 Unarmed | 4 | || 4 Cast: Magic Dart | 36 | || 36 Searing Ray | 5 | 3 || 8 Use: Scroll | 4 | || 4 Armour: Robe | 18 | 3 || 21 Dodge: Dodged | 27 | 3 || 30