Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8546133537975874095 39 ReedsDad the Magician (level 3, -6/25 HPs) Began as a Djinni Conjurer on Dec 8, 2024. Mangled by an orc ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:26 (1378 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 1378, Time: 00:04:26 Health: -6/25 AC: 3 Str: 8 XL: 3 Next: 67% Gold: 109 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . f - +0 sling rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + k - +0 pair of gloves {Stlth+} SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ d - ring of resist corrosion HPRegen 0.24/turn (no ring) %: infuse magic (-7 HP) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons f - a +0 sling (weapon) Armour a - a +0 robe (worn) k - a +0 pair of gloves of stealth (worn) Jewellery d - a ring of resist corrosion (left hand) h - a ring of resist corrosion Scrolls c - a scroll of teleportation Potions b - a potion of enlightenment g - a potion of haste {unknown} j - a potion of mutation {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Sting Conj/Alch 72% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (asleep, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 flail. You hear a shout! Grinder comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderately wounded, 78% to hit) The searing ray misses the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) You feel your willpower return. The orc hits you with a +0 flail. An orc comes into view. It is wielding a +0 short sword. The orc attacks as it pursues you! The orc hits you with a +0 flail. The orc attacks as it pursues you! The orc hits you with a +0 flail! Found a stone staircase leading down. The orc attacks as it pursues you! The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orc barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (lightly wounded, 78% to hit) The searing ray misses the orc. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc closely misses you. The orc hits you with a +0 flail! You die... #### #... . >.. .# #.#+####.## #....#..... #..@...###. .####..oo...... ...........###. ≈≈.######...#.# .# .≈.. #...#.##.## .≈.. ####o......... .≈...#...#.#....... .....#.......#....# .≈..o.............. You could see 3 orcs. Vanquished Creatures 2 adders (D:2) A bat (D:2) 3 endoplasms 2 hobgoblins (D:2) 2 kobolds (D:2) A quokka (D:1) 4 ball pythons 3 frilled lizards A goblin (D:1) 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 119 | D:1 | You are sucked into a shaft and drop 1 floor! 262 | D:2 | HP: 1/21 [adder (1)] 597 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 597 | D:2 | Learned a level 1 spell: Sting 1365 | D:3 | Noticed Grinder 1378 | D:3 | Mangled by an orc Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_cross, serial_glass, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_b D:2: layout_basic, chequers_serial_rivers_micro_a, minivault_26, grunt_ministairs_3 D:3: layout_basic, mainiacjoe_overflow_paths, mainiacjoe_overflow_concentric_impassable, cheibrodos_sewer_entry_bend, nicolae_ecumenical_oubliette, uniq_sigmund, uniq_grinder, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Unarmed || 14 Fire: Sling || 6 Cast: Magic Dart || 27 Searing Ray || 8 Use: Potion || 2 Scroll || 4 Armour: Robe || 19 Skin || 3 Dodge: Dodged || 15