Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9201105564177840119 315 ReedsDad the Magician (level 6, -1/40 HPs) Began as a Djinni Conjurer on Dec 8, 2024. Was a Follower of Makhleb. Slain by an ogre ... wielding a +0 giant club (22 damage) ... on level 5 of the Dungeon on Dec 9, 2024. The game lasted 00:14:34 (3111 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 3111, Time: 00:14:35 Health: -1/40 AC: 3 Str: 4 XL: 6 Next: 72% Gold: 110 EV: 13 Int: 19 God: Makhleb [*.....] SH: 0 Dex: 15 rFire + + . d - +6 sling of Yfuciwir {freeze, rN+ Str-4 Dex+3 Stlth+} rCold x . . (no shield) rNeg + . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons c - the +7 dagger "Anlegy" {freeze, Fly Int+4} (You found it on level 4 of the Dungeon) Int+4: It affects your intelligence (+4). Fly: It grants you flight. d - the +6 sling of Yfuciwir (weapon) {freeze, rN+ Str-4 Dex+3 Stlth+} (You found it on level 2 of the Dungeon) Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Armour a - a +1 robe (worn) Scrolls e - 3 scrolls of teleportation Potions f - a potion of heal wounds i - a potion of enlightenment Skills: + Level 4.4 Dodging - Level 2.7 Stealth * Level 5.0 Spellcasting * Level 5.0 Conjurations * Level 5.0 Hexes * Level 5.0 Summonings * Level 5.0 Necromancy * Level 5.0 Translocations * Level 5.0 Fire Magic * Level 5.0 Ice Magic * Level 5.0 Air Magic * Level 5.0 Earth Magic * Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Kiss of Death Conj/Necr 96% 2d12 1% 1 f - Static Discharge Conj/Air 48% 3-5/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Makhleb Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sling bullet freezes the ogre. The ogre is lightly wounded. Fire: d) +6 sling of Yfuciwir {freeze, rN+ Str-4 Dex+3 Stlth+} Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 77% to hit) You shoot a sling bullet. The sling bullet completely misses the ogre. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) Okay, then. You feel much better. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 90% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ......... ......... .........# ###### #.........# ......#### ##..........# .........###....##.....## .......O@.....# #.....# .............## #.....# ....###......# ##..... #.# ####...# ####.. # #...## ##. #....# #< #..#.##### #. #..#......## #. #.#.........# #. You could see an ogre. Vanquished Creatures A scorpion (D:4) 2 bombardier beetles 3 gnolls (D:3) 8 adders 2 dart slugs A ribbon worm (D:2) 8 orcs (D:3) 8 endoplasms 2 giant cockroaches (D:2) 4 goblins 14 hobgoblins 3 kobolds 5 quokkas 3 ball pythons 7 bats 2 frilled lizards (D:2) 5 rats 78 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 609 | D:1 | Found Siotil's Jewellery Emporium. 724 | D:1 | You are sucked into a shaft and drop 1 floor! 741 | D:2 | Reached XP level 3. HP: 13/25 MP: 0/0 741 | D:2 | Learned a level 1 spell: Kiss of Death 849 | D:2 | Identified the +6 sling of Yfuciwir {freeze, rN+ Str-4 | Dex+3 Stlth+} 905 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1335 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/0 1335 | D:3 | Learned a level 2 spell: Static Discharge 1385 | D:3 | Found a burning altar of Makhleb. 1394 | D:3 | Found a snail-covered altar of Cheibriados. 1402 | D:3 | Became a worshipper of Makhleb the Destroyer 1792 | D:4 | Reached XP level 6. HP: 20/40 MP: 0/0 1929 | D:3 | Reached * piety under Makhleb 2604 | D:4 | Identified the +7 dagger "Anlegy" {freeze, Fly Int+4} 2918 | D:4 | Reached skill level 5 in Spellcasting 2918 | D:4 | Reached skill level 5 in Conjurations 2918 | D:4 | Reached skill level 5 in Hexes 2918 | D:4 | Reached skill level 5 in Summonings 2918 | D:4 | Reached skill level 5 in Necromancy 2918 | D:4 | Reached skill level 5 in Translocations 2918 | D:4 | Reached skill level 5 in Fire Magic 2918 | D:4 | Reached skill level 5 in Ice Magic 2918 | D:4 | Reached skill level 5 in Air Magic 2918 | D:4 | Reached skill level 5 in Earth Magic 2918 | D:4 | Reached skill level 5 in Alchemy 3037 | D:5 | Entered Level 5 of the Dungeon 3103 | D:5 | Noticed an ogre 3111 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, serial_shops, shop, corexii_leaking_fountain D:2: layout_rooms D:3: layout_rooms, grunt_temple_overflow_open D:4: layout_basic, jmf_multi_god_temple2, minmay_misc_feat_alley, glass_columns_a D:5: layout_layer_cave, serial_shops, nicolae_shop_real_fake_doors, wad_floor_pattern_1, serial_bayou_lagoon_a, hangedman_decor_growths Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.7 Dodging | 3 4 | 4.4 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Spear | 8 | || 8 Fire: Sling | 7 | 68 || 75 Cast: Magic Dart | 35 | 3 || 38 Searing Ray | 4 | 19 || 23 Fulminant Prism | | 1 || 1 Use: Scroll | 3 | 6 || 9 Potion | | 1 || 1 Armour: Robe | 13 | 21 || 34 Dodge: Dodged | 13 | 21 || 34