Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file.

Game seed: 17409914811981443034

567 ReedsDad the Ducker (level 7, -3/45 HPs)
             Began as a Djinni Conjurer on Dec 11, 2024.
             Killed from afar by Ijyb (15 damage)
             ... with a bolt of acid
             ... on level 4 of the Dungeon.
             The game lasted 00:11:59 (3704 turns).

ReedsDad the Ducker (Djinni Conjurer)               Turns: 3704, Time: 00:11:59

Health: -3/45      AC:  2    Str:  8    XL:     7   Next: 59%
Gold:   135        EV: 12    Int: 19    God:    
                   SH:  0    Dex: 12

rFire   + + .        o - +0 scythe
rCold   x . .        (shield currently unavailable)
rNeg    . . .        a - +0 robe
rPois   ∞            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (boots unavailable)
Will    .....        (no amulet)
Stlth   ++           (no ring)
HPRegen 0.27/turn    (no ring)

%: infuse magic (-4 HP)
@: flying
A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate
caster, HP casting, extra vitality 1
a: no special abilities


You were on level 4 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 135 gold pieces.

Inventory:

Hand Weapons
 b - a +0 dagger
 d - a +0 long sword
 o - a +0 scythe (weapon)
Armour
 a - a +0 robe (worn)
Jewellery
 g - a ring of magical power
 i - a +6 ring of strength
Scrolls
 c - 2 scrolls of noise {unknown}
 f - a scroll of vulnerability
 h - a scroll of fog
 j - a scroll of immolation
Potions
 e - a potion of cancellation {unknown}
 k - 2 potions of mutation {unknown}
 l - a potion of enlightenment {unknown}
 n - a potion of heal wounds {unknown}


   Skills:
 + Level 5.2 Dodging
 + Level 4.2 Stealth
 + Level 4.9 Spellcasting
 + Level 4.9 Conjurations
 + Level 4.9 Hexes
 + Level 4.9 Summonings
 + Level 4.9 Necromancy
 + Level 4.9 Translocations
 + Level 4.9 Fire Magic
 + Level 4.9 Ice Magic
 + Level 4.9 Air Magic
 + Level 4.9 Earth Magic
 + Level 4.9 Alchemy


You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           92%        1d7       1%          1
b - Searing Ray           Conj           46%        2d6       2%          2
c - Fulminant Prism       Conj/Alch      11%        3d9       16%         4
d - Iskenderun's Mystic   Conj/Tloc      23%        2d6 (+2d3 16%         4
e - Kiss of Death         Conj/Necr      92%        2d12      1%          1
f - Ensorcelled Hibernat  Hex/Ice        46%        N/A       2%          2
g - Vampiric Draining     Necr           23%        2d7       4%          3

Your spell library was empty.

Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)            
Temple: D:4-7       

Altars:
Trog

Annotations:
D:4 Ijyb


Innate Abilities, Weirdness & Mutations

You are immune to sickness and miasma.
You are immune to poison.
Your flesh is very heat resistant. (rF++)
You are vulnerable to cold. (rC-)
You float through the air rather than walking.
You learn spells naturally, not from books.
Your magical power is your life essence.
You have superior vitality. (+4 MHP)

Message History

* * * LOW HITPOINT WARNING * * *
The orc wizard closely misses you. The ufetubus closely misses you.
The ufetubus misses you.
The ufetubus barely misses you. x2
The ufetubus barely misses you. x2
There is a stone staircase leading down here.
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - ufetubus
Aim: an ufetubus (63% to hit)
The searing ray hits the ufetubus!
You kill the ufetubus!
The searing ray hits the orc wizard.
The orc wizard is moderately wounded.
(Press . to maintain the ray.)
* * * LOW HITPOINT WARNING * * *
The searing ray hits the orc wizard.
The orc wizard is severely wounded.
* * * LOW HITPOINT WARNING * * *
The orc wizard completely misses you.
The searing ray hits the orc wizard.
You kill the orc wizard!
The searing ray misses the orc.
* * * LOW HITPOINT WARNING * * *
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Restarting spell: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line, f - orc
Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (78% to hit)
The searing ray hits the orc!
You kill the orc!
(Press . to maintain the ray.)
* * * LOW HITPOINT WARNING * * *
Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying
a wand of acid.
Ijyb shouts!
Ijyb zaps a wand. The bolt of acid misses you.
Ijyb zaps a wand. The bolt of acid hits you!
You die...
Ijyb screams, "Time for next experiment!"

                               #.
          #    #.#             #.
          #.   #.#            ##.
         ##.#  #.#         #  #..
          ....##.##  #     #.##.#
        .  .#.#...##.#     #.....
        #.  ........       ####.#
         .# #.#...#           #.#
          .##.##@#            #.#
     ..    ..#.#.#            #.#
      .#  ##.##..#            #.#
    #  .# #..#.###            #.#
    #.  .#. #g##              #.#
    #.# #.# #.#               #.#
  ..#..##.###.#       #########.#
. ........g...#       #.........#
..    .#......#       #..#####.##


You could see Ijyb.

Vanquished Creatures
  Grinder (D:4)
  Sigmund (D:4)
  An orc priest (D:3)
  A hound (D:4)
  Terence (D:3)
  2 orc wizards
  2 ufetubi (D:4)
  7 orcs
  5 ball pythons
  3 bats
  5 endoplasms
  A giant cockroach (D:3)
  8 goblins
  4 hobgoblins
  5 jackals
  A quokka (D:2)
  A frilled lizard (D:3)
  6 kobolds
  7 rats
62 creatures vanquished.

Vanquished Creatures (others)
  8 fulminant prisms (D:4)
8 creatures vanquished.

Grand Total: 70 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | ReedsDad the Djinni Conjurer began the quest for the Orb.
     0 | D:1      | ReedsDad set off with the following spells memorised: Magic
                  | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic
                  | Blast.
     0 | D:1      | Reached XP level 1. HP: 15/15 MP: 0/0
   163 | D:1      | Reached XP level 2. HP: 19/21 MP: 0/0
   449 | D:1      | Reached XP level 3. HP: 5/25 MP: 0/0
   449 | D:1      | Learned a level 1 spell: Kiss of Death
   802 | D:2      | Found a bloodstained altar of Trog.
  1823 | D:3      | Noticed Terence
  1835 | D:3      | Killed Terence
  1836 | D:3      | Reached skill level 3 in Dodging
  1836 | D:3      | Reached XP level 4. HP: 4/31 MP: 0/0
  2307 | D:3      | Reached XP level 5. HP: 12/35 MP: 0/0
  2307 | D:3      | Learned a level 2 spell: Ensorcelled Hibernation
  3173 | D:4      | Noticed Grinder
  3191 | D:4      | Killed Grinder
  3192 | D:4      | Reached skill level 4 in Dodging
  3192 | D:4      | Reached XP level 6. HP: 10/40 MP: 0/0
  3569 | D:4      | Noticed Sigmund
  3579 | D:4      | Killed Sigmund
  3580 | D:4      | Reached skill level 5 in Dodging
  3580 | D:4      | Reached XP level 7. HP: 35/45 MP: 0/0
  3580 | D:4      | Learned a level 3 spell: Vampiric Draining
  3695 | D:4      | Noticed Ijyb
  3704 | D:4      | Killed from afar by Ijyb

Illustrated notes

Levels and vault maps discovered:
D:1:      dpeg_arrival_tiny_k, layout_rooms, dk_noncrumbling_3
D:2:      layout_loops_corners, basic_altar, grunt_ministairs_6
D:3:      layout_loops_ring, mainiacjoe_overflow_24_doors, uniq_terence
D:4:      layout_loops_ring, nicolae_figureground_pulse, uniq_duvessa,
          uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_sigmund, uniq_grinder

Skill      XL: |  1  2  3  4  5  6 |
---------------+-------------------+-----
Stealth        |     2        3  4 |  4.2
Dodging        |        3     4  5 |  5.2
Spellcasting   |           4       |  4.9
Conjurations   |           4       |  4.9
Hexes          |           4       |  4.9
Summonings     |           4       |  4.9
Necromancy     |           4       |  4.9
Translocations |           4       |  4.9
Fire Magic     |           4       |  4.9
Ice Magic      |           4       |  4.9
Air Magic      |           4       |  4.9
Earth Magic    |           4       |  4.9
Alchemy        |           4       |  4.9

Action                     |  1- 3 |  4- 6 |  7- 9 || total
---------------------------+-------+-------+-------++-------
  Melee: Long sword        |     9 |    13 |       ||    22
         Halberd           |       |       |     1 ||     1
   Cast: Magic Dart        |    48 |    15 |     5 ||    68
         Searing Ray       |     5 |    11 |     5 ||    21
         Fulminant Prism   |       |     6 |     2 ||     8
    Use: Scroll            |     7 |       |       ||     7
         Potion            |     1 |       |     1 ||     2
   Stab: Sleeping          |       |     2 |       ||     2
 Armour: Robe              |    38 |    28 |    11 ||    77
  Dodge: Dodged            |    22 |     9 |    28 ||    59