Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10869922850138743278 38 ReedsDad the Magician (level 3, 0/22 HPs) Began as a Djinni Conjurer on Dec 14, 2024. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:36 (1591 turns). ReedsDad the Magician (Djinni Conjurer) Turns: 1591, Time: 00:03:37 Health: 0/22 AC: 2 Str: 8 XL: 3 Next: 65% Gold: 40 EV: 11 Int: 25 God: SH: 0 Dex: 11 rFire + + . c - +2 dagger (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ f - +6 ring of intelligence HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, frail 1, sense surroundings 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons c - a +2 dagger of protection (weapon) Armour a - a +0 robe (worn) d - a +0 ring mail Jewellery f - a +6 ring of intelligence (left hand) Scrolls b - a scroll of teleportation h - a scroll of revelation {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Fulminant Prism Conj/Alch 12% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Kiss of Death Conj/Necr 96% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are frail. (-10% HP) You passively map a small area around you. Message History The puff of flame misses you. You're too confused to cast spells. You bump into the rock wall. The orc closely misses you. You hear some strange, mumbled words. Something tries to affect you, but you resist. Unknown command. You hit something. Your weapon exudes an aura of protection. The orc barely misses you. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You're too confused to cast spells. You bump into the rock wall. The orc barely misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. You resist. You bump into the rock wall. The orc hits you with a +0 whip. Something hits you. You hit something but do no damage. The orc hits you with a +0 whip. Something hits you but does no damage. You completely miss something. The orc misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to cast spells. You bump into the rock wall. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You bump into the rock wall. The orc barely misses you. Something hits you but does no damage. You aren't carrying any potions. Unknown command. You are too confused! You closely miss something. The orc closely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * You miss the orc. The orc is moderately wounded. You feel less confused. The orc hits you but does no damage. Something hits you. You die... #....########......)..... , .)....................... , #....##########...####... ##.#.# #####.#### . ** ###.# #........# * #.# #.###o##.# # * #.# *, #g# .... #.# #o##..### #.# #@{...... ,* ####..##. * * * * * .... * * , ... , , , , #.* * ** * * * * , , You could see 2 orcs and a hobgoblin. Vanquished Creatures A dart slug (D:1) An orc (D:2) 6 bats 3 endoplasms 4 goblins 2 hobgoblins 3 kobolds A quokka (D:1) 6 ball pythons A frilled lizard (D:1) 5 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ReedsDad set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 462 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 880 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 880 | D:1 | Learned a level 1 spell: Kiss of Death 1580 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 1580 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1590 | D:2 | HP: 1/22 [something (3)] 1591 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, minivault_27, minmay_misc_feat_alley, minmay_tetromino_l4 D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 20 Cast: Magic Dart || 29 Searing Ray || 7 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 1 Armour: Robe || 36 Dodge: Dodged || 37