Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9260240774222837248 15 ReedsDad the Conjurer (level 2, -3/19 HPs) Began as a Barachi Conjurer on Dec 27, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:25 (1576 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 1576, Time: 00:03:26 Health: -3/19 AC: 2 Str: 8 XL: 2 Next: 50% Magic: 0/5 EV: 11 Int: 18 God: Gold: 22 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +2 scale mail of poison resistance Jewellery g - a ring of poison resistance (left hand) Potions b - a potion of magic c - a potion of might {unknown} d - a potion of invisibility {unknown} e - a potion of berserk rage {unknown} Skills: + Level 2.5 Dodging + Level 2.1 Stealth + Level 2.4 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. The quokka bites you. The quokka bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) The hobgoblin hits you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The hobgoblin misses you. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Okay, then. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You die... .# #.......#..### # ## #.......#..#####.### # #.......#..##... .. ###...###..##.##.# #..............##### # ###.###............. ## #.# #.###...###### .## # #.# #.####..# ..## ##. #.# #@g.....# ...####...##.########...# ...+.[.................... ...####...##.########...### ..## ##.###.### ..## .## # #.....# .## ## #.....# # #.[.†># #.....# You could see a hobgoblin. Vanquished Creatures 2 ball pythons (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 724 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 728 | D:1 | Learned a level 2 spell: Searing Ray 1576 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.5 Spellcasting | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 21 Cast: Magic Dart || 22 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 30 Dodge: Dodged || 19