Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8093315631881189620 44 ReedsDad the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Dec 27, 2024. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:05 (1637 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 1637, Time: 00:04:06 Health: 0/24 AC: 3 Str: 10 XL: 3 Next: 62% Magic: 1/7 EV: 11 Int: 18 God: Gold: 11 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +1 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons d - a +1 short sword (weapon) e - a +0 dagger Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Potions b - a potion of magic c - 2 potions of heal wounds f - 2 potions of curing {unknown} i - a potion of might {unknown} Skills: + Level 2.8 Dodging + Level 2.4 Stealth + Level 2.7 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Apportation Tloc 4% N/A 17% 1 Soul Splinter Necr 8% N/A 17% 1 Summon Small Mammal Summ 8% N/A 17% 1 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 club. The searing ray misses the gnoll. The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll shouts! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You kill the gnoll! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. x2 There is a stone staircase leading up here. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. The gnoll hits you with a +0 club. You die... .# #.#.##.# #.# .# #.#.##†# #.# .# #...##.###.### .# #.####.#.....# .# #.# #)#.###.# )# #.# #.#.# #.# .# #.# #.#.###g# .####.####.#...g># ...........#####@# ......###### #.# #####.# #)# # #.# ######.# #.# #......# #.# #.###### #.# #.# #.# #.# #####.# #.# You could see 2 gnolls. Vanquished Creatures An adder (D:2) A gnoll (D:2) A bat (D:1) 2 endoplasms (D:1) 6 goblins A hobgoblin (D:1) 3 jackals (D:1) 2 quokkas 4 kobolds (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 541 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1291 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1533 | D:1 | Learned a level 2 spell: Searing Ray 1637 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_loops_ring, amcnicky_mini_corridor_feature D:2: layout_basic, minmay_split_cup_small Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | | 2.8 Spellcasting | | 2.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 15 Short sword || 23 Cast: Magic Dart || 21 Searing Ray || 2 Use: Scroll || 7 Armour: Robe || 37 Dodge: Dodged || 36