Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12463499882663408763 58 ReedsDad the Conjurer (level 4, 0/30 HPs) Began as a Barachi Conjurer on Dec 27, 2024. Slain by an adder (2 damage) ... on level 3 of the Dungeon. The game lasted 00:11:05 (2131 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 2131, Time: 00:11:06 Health: 0/30 AC: 2 Str: 16 XL: 4 Next: 2% Magic: 7/9 EV: 11 Int: 19 God: Gold: 149 SH: 0 Dex: 10 Spells: 3/9 levels left rFire . . . m - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -7), slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons h - a +0 dagger l - a +0 sling m - a +0 short sword (weapon) s - a +0 dagger of distortion Missiles d - 7 poisoned darts e - 2 curare-tipped darts Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (left hand) q - an amulet of reflection Scrolls j - a scroll of silence {unknown} p - a scroll of teleportation r - a scroll of torment {unknown} Potions f - a potion of brilliance g - a potion of resistance i - a potion of might k - a potion of heal wounds {unknown} n - a potion of enlightenment {unknown} o - a potion of curing {unknown} Skills: - Level 2.5 Dodging - Level 2.1 Stealth * Level 3.3 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Stone Arrow Conj/Erth 24% 3d8 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Animate Armour Summ/Erth 6% N/A 82% 4 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The adder barely misses you. You closely miss the adder. The adder is severely wounded. The adder barely misses you. You hit the adder but do no damage. The adder is severely wounded. The adder misses you. The adder bites you. You hit the adder but do no damage. The adder is severely wounded. The adder bites you. You hit the adder. The adder is almost dead. The adder barely misses you. You closely miss the adder. The adder is almost dead. The adder bites you. You closely miss the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is almost dead. You feel sick. The adder closely misses you. Magic courses through your body. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. You die... #.#≈#. # ..#≈# .# .#≈# ##.. #≈# ... ... ... ##~###.# #.##... ......# ...#... .# # #..$... ...... .....#.###.#.#.# #.... ........@S...#.# ##... $#####.###.#.#.# ...# .. #.....####..# ## ###.........# .#####...####..#... #..........# #†.#... #.######.#.# #..+... #.#.###.##.>. #.#.....# ... You could see an adder. Vanquished Creatures 2 adders (D:3) A dart slug (D:2) 3 endoplasms 3 giant cockroaches 4 goblins 4 hobgoblins 3 jackals (D:2) 2 kobolds 3 ball pythons 4 bats (D:1) A frilled lizard (D:1) 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 60 | D:1 | Found a faded altar of an unknown god. 69 | D:1 | Found Beetump's Armour Shop. 192 | D:1 | Reached XP level 2. HP: 14/19 MP: 3/5 1290 | D:2 | Learned a level 2 spell: Searing Ray 1353 | D:2 | Reached XP level 3. HP: 16/24 MP: 5/7 1398 | D:2 | Found a broken altar of Ashenzari. 1867 | D:2 | Learned a level 3 spell: Stone Arrow 2094 | D:3 | Reached XP level 4. HP: 27/30 MP: 0/9 2131 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms, serial_shops, shop, shapermc_ecumenical_altar_gd D:2: layout_basic, basic_altar, serial_park_tiny_2, serial_bayou_pond_e D:3: layout_basic, nemelex_dance_club_becter, nicolae_dithmenos_through_a_glass_darkly, grunt_decor_cap Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Spellcasting | 3 | 3.3 Dodging | | 2.5 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 52 | || 52 Short sword | 17 | 8 || 25 Cast: Magic Dart | 40 | || 40 Searing Ray | 3 | 2 || 5 Use: Scroll | 7 | || 7 Potion | | 1 || 1 Armour: Robe | 38 | 12 || 50 Dodge: Dodged | 48 | 6 || 54