Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2900140080128969033 46 ReedsDad the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Dec 29, 2024. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:05:08 (910 turns). ReedsDad the Conjurer (Deep Elf Conjurer) Turns: 910, Time: 00:05:08 Health: -3/19 AC: 4 Str: 6 XL: 3 Next: 44% Magic: 1/10 EV: 12 Int: 22 God: Gold: 35 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . b - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) e - a +0 pair of gloves (worn) Scrolls g - a scroll of fog {unknown} Potions c - 2 potions of brilliance Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is heavily wounded. You finish channelling your searing ray. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. Terence misses you. Sorry, you're not good enough to have a special ability. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 chain mail and carrying a wand of flame (severely wounded, 85% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence looks irritated. Terence closely misses you. The searing ray misses Terence. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #........)..#######.#....##.... ##..........# #.#....###... #..........# #.##..## #... #..........# ###.##..####... #..........# #...###...##... ###.############.#######.#.... #....# #.÷............... ####.# ##@..######........ #########.#####.@.## #........ ................#.# #........ ..........######..# #........ ...>......######.## #......∩. .............##..########.†....## ######.#####.#..#............### #.# #...##..........### #.# ###..###......†...# #.###.................# You could see Terence. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 4 ball pythons (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 6 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 275 | D:1 | Reached XP level 2. HP: 14/15 MP: 2/8 278 | D:1 | Learned a level 2 spell: Searing Ray 392 | D:1 | Reached XP level 3. HP: 4/19 MP: 3/10 575 | D:1 | Found Liegheapp's Book Emporium. 898 | D:2 | Noticed Terence 910 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, serial_shops, shop, minmay_misc_feat_more_columns D:2: layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_corridor_2, aquarium_window_1, aquarium_window_1, aquarium_view_2b, aquarium_view_2d, aquarium_pool_2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 1 Cast: Magic Dart || 45 Searing Ray || 9 Use: Potion || 2 Scroll || 3 Armour: Robe || 33 Dodge: Dodged || 35