Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16651787852806792666 53 ReedsDad the Conjurer (level 3, -12/24 HPs) Began as a Barachi Conjurer on Dec 29, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:09:02 (2317 turns). ReedsDad the Conjurer (Barachi Conjurer) Turns: 2317, Time: 00:09:02 Health: -12/24 AC: 3 Str: 10 XL: 3 Next: 89% Magic: 4/7 EV: 11 Int: 18 God: Gold: 51 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: brilliant, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop, Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles g - 4 poisoned darts Armour a - a +1 robe (worn) Jewellery e - a ring of poison resistance Potions c - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.4 Stealth * Level 2.9 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 17% 1 Jinxbite Hex 8% N/A 26% 2 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Alistair's Intoxication Alch 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History g - 4 poisoned darts Found 17 gold pieces. An orc priest comes into view. It is wielding a +0 falchion of electrocution. The orc priest shouts! An orc comes into view. It is wielding a +0 flail. An orc priest comes into view. It is wielding a +0 falchion. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 falchion of electrocution (78% to hit) Okay, then. As you read the scroll labelled KICZOI GATINOR, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The orc priest looks encouraged for a moment. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 falchion of electrocution (78% to hit) The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest shouts! The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The searing ray misses the orc priest. The orc priest hits you with a +0 falchion of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of brilliance. You feel clever all of a sudden. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #..## #...##### #.......# ## ##############.# . ..............# .# #..#..#..#...# .. ............# .# ..#..#o.#..#...# .. ....o..o@......# ######################## ...##..##...# ...###......# ...######...# ............# ...######...# ...# #...# ...# #)..# You could see 2 orc priests and an orc (wandering). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ribbon worms (D:2) A ball python (D:1) An endoplasm (D:1) 4 giant cockroaches (D:1) 3 goblins (D:1) 4 hobgoblins 5 quokkas 4 bats (D:1) 2 frilled lizards 4 kobolds 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ReedsDad the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 288 | D:1 | Reached XP level 2. HP: 18/19 MP: 5/5 588 | D:1 | Learned a level 2 spell: Searing Ray 709 | D:1 | Reached XP level 3. HP: 22/24 MP: 3/6 1760 | D:2 | Noticed Terence 2317 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, minmay_cupped D:2: layout_rooms, columned_hall_lemuel, minmay_door_square, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | | 2.8 Spellcasting | | 2.9 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 46 Unarmed || 3 Cast: Magic Dart || 49 Searing Ray || 7 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 61 Dodge: Dodged || 93